using UnityEngine;
using System.Collections;

public class iTweenPathEX : iTweenPath {
    // Vars for presetting
    public float totalePlayTime = 1.0f;                 // save play total time
    public bool adjustViewDirAuto = false;

    #region Member Access
    /// <summary>
    /// override pathName
    /// </summary>
    public string PathName {
        get {
            return pathName;
        }
        set {
            pathName = value;
            AddPathName();
        }
    }
    #endregion

    void OnEnable() {
        // 覆盖, 不使用自动名称设置
    }

    void AddPathName() {
        if ( !paths.ContainsKey( pathName ) ) {
            paths.Add( pathName.ToLower(), this );
        }
    }
}