using System;
using UnityEngine;
namespace Thousandto.Launcher.ExternalLibs
{
///
/// 材质属性--纹理
///
[Serializable]
public struct MaterialPropertyTexture
{
public string Name;
public Texture Value;
public string TexPath;
}
///
/// 材质属性--四元值
///
[Serializable]
public struct MaterialPropertyVector
{
public string Name;
public Vector4 Value;
}
///
/// 材质属性--颜色
///
[Serializable]
public struct MaterialPropertyColor
{
public string Name;
public Color Value;
}
///
/// 材质属性--Float
///
[Serializable]
public struct MaterialPropertyFloat
{
public string Name;
public float Value;
}
}