using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Thousandto.Launcher.ExternalLibs
{
    //遮挡剔除数据
    public class OcInfo
    {
        

        //可视范围
        public int visibleRange = 365;//Mathf.sqrt(tileSize * tileSize + tileSize * tileSize);
        
    }
}