//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2015 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
///
/// Simple example script of how a button can be rotated visibly when the mouse hovers over it or it gets pressed.
///
[AddComponentMenu("NGUI/Interaction/Button Rotation")]
public class UIButtonRotation : MonoBehaviour
{
public Transform tweenTarget;
public Vector3 hover = Vector3.zero;
public Vector3 pressed = Vector3.zero;
public float duration = 0.2f;
Quaternion mRot;
bool mStarted = false;
void Start ()
{
if (!mStarted)
{
mStarted = true;
if (tweenTarget == null) tweenTarget = transform;
mRot = tweenTarget.localRotation;
}
}
void OnEnable () { if (mStarted) OnHover(UICamera.IsHighlighted(gameObject)); }
void OnDisable ()
{
if (mStarted && tweenTarget != null)
{
TweenRotation tc = tweenTarget.GetComponent();
if (tc != null)
{
tc.value = mRot;
tc.enabled = false;
}
}
}
void OnPress (bool isPressed)
{
if (enabled)
{
if (!mStarted) Start();
TweenRotation.Begin(tweenTarget.gameObject, duration, isPressed ? mRot * Quaternion.Euler(pressed) :
(UICamera.IsHighlighted(gameObject) ? mRot * Quaternion.Euler(hover) : mRot)).method = UITweener.Method.EaseInOut;
}
}
void OnHover (bool isOver)
{
if (enabled)
{
if (!mStarted) Start();
TweenRotation.Begin(tweenTarget.gameObject, duration, isOver ? mRot * Quaternion.Euler(hover) :
mRot).method = UITweener.Method.EaseInOut;
}
}
void OnSelect (bool isSelected)
{
if (enabled && (!isSelected || UICamera.currentScheme == UICamera.ControlScheme.Controller))
OnHover(isSelected);
}
}