------------------------------------------------ --作者: 杨全福 --日期: 2020-08-24 --文件: XianShiShangChengData.lua --模块: XianShiShangChengData --描述: 限购礼包数据 ------------------------------------------------ local BaseData = require("Logic.YYHD.YYHDBaseData") local ItemData = require("Logic.YYHD.YYHDItemData") local XianShiShangChengData = { ShopList = nil, BuyCountTable = nil, ServerCountTable = nil, } function XianShiShangChengData:New(typeId) local _n = Utils.DeepCopy(self) local _mn = setmetatable(_n, {__index = BaseData:New(typeId)}) return _mn end --解析活动配置数据 function XianShiShangChengData:ParseSelfCfgData(jsonTable) self.ShopList = List:New() for k, v in pairs(jsonTable) do local _itemList = List:New() if v.rewardDatas ~= nil then for _, vn in pairs(v.rewardDatas) do if vn.i ~= nil then _itemList:Add(ItemData:New(vn)) end end end self.ShopList:Add({ ID = tonumber(k), Name = v.giftName, ItemList = _itemList, LimitCount = tonumber(v.buyNum), Price = tonumber(v.price), ZheKou = tonumber(v.discount), CoinType = tonumber(v.costCoinType), ServerLimitCount = tonumber(v.serverBuyNum), }) end local _sortFunc = function(a, b) return a.ID < b.ID end self.ShopList:Sort(_sortFunc) end --解析活动玩家数据 function XianShiShangChengData:ParsePlayerData(jsonTable) self.BuyCountTable = {} if jsonTable.giftBuyData ~= nil then for k, v in pairs(jsonTable.giftBuyData) do self.BuyCountTable[tonumber(k)] = v end end self.ServerCountTable = {} if jsonTable.serverBuyNum ~= nil then for k, v in pairs(jsonTable.serverBuyNum) do self.ServerCountTable[tonumber(k)] = v end end end --刷新数据 function XianShiShangChengData:RefreshData() end --请求购买 function XianShiShangChengData:ReqBuy(id, count) local _json = string.format("{\"buyId\":%d,\"buyNum\":%d}", id, count) GameCenter.Network.Send("MSG_Activity.ReqActivityDeal", {type = self.TypeId, data = _json}) end --处理运营活动返回 function XianShiShangChengData:ResActivityDeal(jsonTable) end return XianShiShangChengData