------------------------------------------------ --作者: 王圣 --日期: 2020-11-09 --文件: TianJinLingTaskData.lua --模块: TianJinLingTaskData --描述: 天禁令任务数据 ------------------------------------------------ --引用 local TianJinLingLvData = { Cfg = nil, PrePoint = 0, Point = 0, CoinId = 0, --是否领取过免费奖励 IsAwardFree = false, --是否领取过付费奖励 IsAwardPay = false, } function TianJinLingLvData:New(cfg) local _m = Utils.DeepCopy(self) _m.Cfg = cfg return _m end function TianJinLingLvData:GetId() return self.Cfg.Id end function TianJinLingLvData:GetLv() return self.Cfg.Level end function TianJinLingLvData:GetPoint() if self.Point == 0 then local list = Utils.SplitNumber(self.Cfg.Exp, '_') self.CoinId = list[1] self.Point = list[2] end return self.Point end function TianJinLingLvData:GetCoinId() if self.CoinId == 0 then local list = Utils.SplitNumber(self.Cfg.Exp, '_') self.CoinId = list[1] self.Point = list[2] end return self.CoinId end function TianJinLingLvData:GetModelParam() local _ret = nil local _lp = GameCenter.GameSceneSystem:GetLocalPlayer() if _lp == nil then return _ret end local _playerOcc = _lp.IntOcc local _list = Utils.SplitStr(self.Cfg.ShowModel, ';') for i = 1, #_list do local _str = _list[i] local _values = Utils.SplitNumber(_str, '_') local _id = _values[1] local _scale = _values[2] local _x = _values[3] local _y = _values[4] local _rotx = _values[5] local _roty = _values[6] local _rotz = _values[7] local _occ = _values[8] if _occ == _playerOcc or _occ == 9 then _ret = {ModelId = _id, Scale = _scale, X = _x, Y = _y, Rot = Vector3(_rotx, _roty, _rotz)} end end return _ret end function TianJinLingLvData:GetFreeItems() local _itemList = List:New() local _ret = nil local _lp = GameCenter.GameSceneSystem:GetLocalPlayer() if _lp == nil then return _ret end local _playerOcc = _lp.IntOcc local _list = Utils.SplitStr(self.Cfg.FreeReward, ';') for i = 1, #_list do local _str = _list[i] local _values = Utils.SplitNumber(_str, '_') local _id = _values[1] local _num = _values[2] local _isBind = _values[3] == 1 local _occ = _values[4] if _occ == _playerOcc or _occ == 9 then _itemList:Add({Id = _id, Num = _num, IsBind = _isBind}) end end return _itemList end function TianJinLingLvData:GetPayItems() local _itemList = List:New() local _ret = nil local _lp = GameCenter.GameSceneSystem:GetLocalPlayer() if _lp == nil then return _ret end local _playerOcc = _lp.IntOcc local _list = Utils.SplitStr(self.Cfg.PayReward, ';') for i = 1, #_list do local _str = _list[i] local _values = Utils.SplitNumber(_str, '_') local _id = _values[1] local _num = _values[2] local _isBind = _values[3] == 1 local _occ = _values[4] if _occ == _playerOcc or _occ == 9 then _itemList:Add({Id = _id, Num = _num, IsBind = _isBind}) end end return _itemList end function TianJinLingLvData:GetViewId() local _ret = 0 local _lp = GameCenter.GameSceneSystem:GetLocalPlayer() if _lp == nil then return _ret end local _playerOcc = _lp.IntOcc local _list = Utils.SplitStr(self.Cfg.ShowItem, ';') for i = 1, #_list do local _str = _list[i] local _values = Utils.SplitNumber(_str, '_') local _occ = _values[2] local _id = _values[1] if _occ == _playerOcc or _occ == 9 then _ret = _id end end return _ret end return TianJinLingLvData