#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEnginePlayerPrefsWrap { public static void __Register(RealStatePtr L) { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.PlayerPrefs); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 11, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "SetInt", _m_SetInt_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetInt", _m_GetInt_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SetFloat", _m_SetFloat_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetFloat", _m_GetFloat_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SetString", _m_SetString_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetString", _m_GetString_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "HasKey", _m_HasKey_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "DeleteKey", _m_DeleteKey_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "DeleteAll", _m_DeleteAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Save", _m_Save_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { UnityEngine.PlayerPrefs gen_ret = new UnityEngine.PlayerPrefs(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PlayerPrefs constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetInt_xlua_st_(RealStatePtr L) { try { { string _key = LuaAPI.lua_tostring(L, 1); int _value = LuaAPI.xlua_tointeger(L, 2); UnityEngine.PlayerPrefs.SetInt( _key, _value ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetInt_xlua_st_(RealStatePtr L) { try { int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _key = LuaAPI.lua_tostring(L, 1); int gen_ret = UnityEngine.PlayerPrefs.GetInt( _key ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { string _key = LuaAPI.lua_tostring(L, 1); int _defaultValue = LuaAPI.xlua_tointeger(L, 2); int gen_ret = UnityEngine.PlayerPrefs.GetInt( _key, _defaultValue ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PlayerPrefs.GetInt!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetFloat_xlua_st_(RealStatePtr L) { try { { string _key = LuaAPI.lua_tostring(L, 1); float _value = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.PlayerPrefs.SetFloat( _key, _value ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetFloat_xlua_st_(RealStatePtr L) { try { int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _key = LuaAPI.lua_tostring(L, 1); float gen_ret = UnityEngine.PlayerPrefs.GetFloat( _key ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { string _key = LuaAPI.lua_tostring(L, 1); float _defaultValue = (float)LuaAPI.lua_tonumber(L, 2); float gen_ret = UnityEngine.PlayerPrefs.GetFloat( _key, _defaultValue ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PlayerPrefs.GetFloat!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetString_xlua_st_(RealStatePtr L) { try { { string _key = LuaAPI.lua_tostring(L, 1); string _value = LuaAPI.lua_tostring(L, 2); UnityEngine.PlayerPrefs.SetString( _key, _value ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetString_xlua_st_(RealStatePtr L) { try { int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _key = LuaAPI.lua_tostring(L, 1); string gen_ret = UnityEngine.PlayerPrefs.GetString( _key ); LuaAPI.lua_pushstring(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _key = LuaAPI.lua_tostring(L, 1); string _defaultValue = LuaAPI.lua_tostring(L, 2); string gen_ret = UnityEngine.PlayerPrefs.GetString( _key, _defaultValue ); LuaAPI.lua_pushstring(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PlayerPrefs.GetString!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_HasKey_xlua_st_(RealStatePtr L) { try { { string _key = LuaAPI.lua_tostring(L, 1); bool gen_ret = UnityEngine.PlayerPrefs.HasKey( _key ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DeleteKey_xlua_st_(RealStatePtr L) { try { { string _key = LuaAPI.lua_tostring(L, 1); UnityEngine.PlayerPrefs.DeleteKey( _key ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DeleteAll_xlua_st_(RealStatePtr L) { try { { UnityEngine.PlayerPrefs.DeleteAll( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Save_xlua_st_(RealStatePtr L) { try { { UnityEngine.PlayerPrefs.Save( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }