#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEnginePhysicsWrap { public static void __Register(RealStatePtr L) { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Physics); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 38, 20, 19); Utils.RegisterFunc(L, Utils.CLS_IDX, "IgnoreCollision", _m_IgnoreCollision_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "IgnoreLayerCollision", _m_IgnoreLayerCollision_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetIgnoreLayerCollision", _m_GetIgnoreLayerCollision_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetIgnoreCollision", _m_GetIgnoreCollision_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Raycast", _m_Raycast_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Linecast", _m_Linecast_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CapsuleCast", _m_CapsuleCast_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SphereCast", _m_SphereCast_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "BoxCast", _m_BoxCast_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "RaycastAll", _m_RaycastAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "RaycastNonAlloc", _m_RaycastNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CapsuleCastAll", _m_CapsuleCastAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SphereCastAll", _m_SphereCastAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapCapsule", _m_OverlapCapsule_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapSphere", _m_OverlapSphere_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Simulate", _m_Simulate_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SyncTransforms", _m_SyncTransforms_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "ComputePenetration", _m_ComputePenetration_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "ClosestPoint", _m_ClosestPoint_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapSphereNonAlloc", _m_OverlapSphereNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CheckSphere", _m_CheckSphere_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CapsuleCastNonAlloc", _m_CapsuleCastNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SphereCastNonAlloc", _m_SphereCastNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CheckCapsule", _m_CheckCapsule_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CheckBox", _m_CheckBox_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapBox", _m_OverlapBox_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapBoxNonAlloc", _m_OverlapBoxNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "BoxCastNonAlloc", _m_BoxCastNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "BoxCastAll", _m_BoxCastAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapCapsuleNonAlloc", _m_OverlapCapsuleNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "BakeMesh", _m_BakeMesh_xlua_st_); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "IgnoreRaycastLayer", UnityEngine.Physics.IgnoreRaycastLayer); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DefaultRaycastLayers", UnityEngine.Physics.DefaultRaycastLayers); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "AllLayers", UnityEngine.Physics.AllLayers); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "gravity", _g_get_gravity); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "defaultContactOffset", _g_get_defaultContactOffset); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "sleepThreshold", _g_get_sleepThreshold); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "queriesHitTriggers", _g_get_queriesHitTriggers); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "queriesHitBackfaces", _g_get_queriesHitBackfaces); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "bounceThreshold", _g_get_bounceThreshold); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "defaultMaxDepenetrationVelocity", _g_get_defaultMaxDepenetrationVelocity); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "defaultSolverIterations", _g_get_defaultSolverIterations); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "defaultSolverVelocityIterations", _g_get_defaultSolverVelocityIterations); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "simulationMode", _g_get_simulationMode); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "defaultMaxAngularSpeed", _g_get_defaultMaxAngularSpeed); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "improvedPatchFriction", _g_get_improvedPatchFriction); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "invokeCollisionCallbacks", _g_get_invokeCollisionCallbacks); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "defaultPhysicsScene", _g_get_defaultPhysicsScene); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "autoSyncTransforms", _g_get_autoSyncTransforms); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "reuseCollisionCallbacks", _g_get_reuseCollisionCallbacks); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "interCollisionDistance", _g_get_interCollisionDistance); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "interCollisionStiffness", _g_get_interCollisionStiffness); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "interCollisionSettingsToggle", _g_get_interCollisionSettingsToggle); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "clothGravity", _g_get_clothGravity); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "gravity", _s_set_gravity); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "defaultContactOffset", _s_set_defaultContactOffset); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "sleepThreshold", _s_set_sleepThreshold); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "queriesHitTriggers", _s_set_queriesHitTriggers); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "queriesHitBackfaces", _s_set_queriesHitBackfaces); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "bounceThreshold", _s_set_bounceThreshold); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "defaultMaxDepenetrationVelocity", _s_set_defaultMaxDepenetrationVelocity); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "defaultSolverIterations", _s_set_defaultSolverIterations); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "defaultSolverVelocityIterations", _s_set_defaultSolverVelocityIterations); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "simulationMode", _s_set_simulationMode); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "defaultMaxAngularSpeed", _s_set_defaultMaxAngularSpeed); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "improvedPatchFriction", _s_set_improvedPatchFriction); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "invokeCollisionCallbacks", _s_set_invokeCollisionCallbacks); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "autoSyncTransforms", _s_set_autoSyncTransforms); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "reuseCollisionCallbacks", _s_set_reuseCollisionCallbacks); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "interCollisionDistance", _s_set_interCollisionDistance); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "interCollisionStiffness", _s_set_interCollisionStiffness); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "interCollisionSettingsToggle", _s_set_interCollisionSettingsToggle); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "clothGravity", _s_set_clothGravity); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { UnityEngine.Physics gen_ret = new UnityEngine.Physics(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IgnoreCollision_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable<UnityEngine.Collider>(L, 1)&& translator.Assignable<UnityEngine.Collider>(L, 2)) { UnityEngine.Collider _collider1 = (UnityEngine.Collider)translator.GetObject(L, 1, typeof(UnityEngine.Collider)); UnityEngine.Collider _collider2 = (UnityEngine.Collider)translator.GetObject(L, 2, typeof(UnityEngine.Collider)); UnityEngine.Physics.IgnoreCollision( _collider1, _collider2 ); return 0; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Collider>(L, 1)&& translator.Assignable<UnityEngine.Collider>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { UnityEngine.Collider _collider1 = (UnityEngine.Collider)translator.GetObject(L, 1, typeof(UnityEngine.Collider)); UnityEngine.Collider _collider2 = (UnityEngine.Collider)translator.GetObject(L, 2, typeof(UnityEngine.Collider)); bool _ignore = LuaAPI.lua_toboolean(L, 3); UnityEngine.Physics.IgnoreCollision( _collider1, _collider2, _ignore ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.IgnoreCollision!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IgnoreLayerCollision_xlua_st_(RealStatePtr L) { try { int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _layer1 = LuaAPI.xlua_tointeger(L, 1); int _layer2 = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Physics.IgnoreLayerCollision( _layer1, _layer2 ); return 0; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { int _layer1 = LuaAPI.xlua_tointeger(L, 1); int _layer2 = LuaAPI.xlua_tointeger(L, 2); bool _ignore = LuaAPI.lua_toboolean(L, 3); UnityEngine.Physics.IgnoreLayerCollision( _layer1, _layer2, _ignore ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.IgnoreLayerCollision!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetIgnoreLayerCollision_xlua_st_(RealStatePtr L) { try { { int _layer1 = LuaAPI.xlua_tointeger(L, 1); int _layer2 = LuaAPI.xlua_tointeger(L, 2); bool gen_ret = UnityEngine.Physics.GetIgnoreLayerCollision( _layer1, _layer2 ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetIgnoreCollision_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Collider _collider1 = (UnityEngine.Collider)translator.GetObject(L, 1, typeof(UnityEngine.Collider)); UnityEngine.Collider _collider2 = (UnityEngine.Collider)translator.GetObject(L, 2, typeof(UnityEngine.Collider)); bool gen_ret = UnityEngine.Physics.GetIgnoreCollision( _collider1, _collider2 ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Raycast_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& translator.Assignable<UnityEngine.Ray>(L, 1)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); bool gen_ret = UnityEngine.Physics.Raycast( _ray ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 2); bool gen_ret = UnityEngine.Physics.Raycast( _ray, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 1&& translator.Assignable<UnityEngine.Ray>(L, 1)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); UnityEngine.RaycastHit _hitInfo; bool gen_ret = UnityEngine.Physics.Raycast( _ray, out _hitInfo ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); bool gen_ret = UnityEngine.Physics.Raycast( _ray, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 2); bool gen_ret = UnityEngine.Physics.Raycast( _ray, out _hitInfo, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); bool gen_ret = UnityEngine.Physics.Raycast( _ray, out _hitInfo, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); bool gen_ret = UnityEngine.Physics.Raycast( _origin, _direction ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); bool gen_ret = UnityEngine.Physics.Raycast( _origin, _direction, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit _hitInfo; bool gen_ret = UnityEngine.Physics.Raycast( _origin, _direction, out _hitInfo ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); bool gen_ret = UnityEngine.Physics.Raycast( _origin, _direction, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); bool gen_ret = UnityEngine.Physics.Raycast( _origin, _direction, out _hitInfo, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.Raycast( _ray, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); bool gen_ret = UnityEngine.Physics.Raycast( _origin, _direction, out _hitInfo, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.Raycast( _ray, out _hitInfo, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.Raycast( _origin, _direction, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.Raycast( _origin, _direction, out _hitInfo, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.Raycast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Linecast_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); UnityEngine.Vector3 _end;translator.Get(L, 2, out _end); bool gen_ret = UnityEngine.Physics.Linecast( _start, _end ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); UnityEngine.Vector3 _end;translator.Get(L, 2, out _end); int _layerMask = LuaAPI.xlua_tointeger(L, 3); bool gen_ret = UnityEngine.Physics.Linecast( _start, _end, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); UnityEngine.Vector3 _end;translator.Get(L, 2, out _end); UnityEngine.RaycastHit _hitInfo; bool gen_ret = UnityEngine.Physics.Linecast( _start, _end, out _hitInfo ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); UnityEngine.Vector3 _end;translator.Get(L, 2, out _end); UnityEngine.RaycastHit _hitInfo; int _layerMask = LuaAPI.xlua_tointeger(L, 3); bool gen_ret = UnityEngine.Physics.Linecast( _start, _end, out _hitInfo, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) { UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); UnityEngine.Vector3 _end;translator.Get(L, 2, out _end); int _layerMask = LuaAPI.xlua_tointeger(L, 3); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.Linecast( _start, _end, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) { UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); UnityEngine.Vector3 _end;translator.Get(L, 2, out _end); UnityEngine.RaycastHit _hitInfo; int _layerMask = LuaAPI.xlua_tointeger(L, 3); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.Linecast( _start, _end, out _hitInfo, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.Linecast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CapsuleCast_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); bool gen_ret = UnityEngine.Physics.CapsuleCast( _point1, _point2, _radius, _direction ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); bool gen_ret = UnityEngine.Physics.CapsuleCast( _point1, _point2, _radius, _direction, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit _hitInfo; bool gen_ret = UnityEngine.Physics.CapsuleCast( _point1, _point2, _radius, _direction, out _hitInfo ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); bool gen_ret = UnityEngine.Physics.CapsuleCast( _point1, _point2, _radius, _direction, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); bool gen_ret = UnityEngine.Physics.CapsuleCast( _point1, _point2, _radius, _direction, out _hitInfo, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); bool gen_ret = UnityEngine.Physics.CapsuleCast( _point1, _point2, _radius, _direction, out _hitInfo, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 7&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 7)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7))) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 7);else translator.Get(L, 7, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.CapsuleCast( _point1, _point2, _radius, _direction, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 7)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7))) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 7);else translator.Get(L, 7, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.CapsuleCast( _point1, _point2, _radius, _direction, out _hitInfo, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.CapsuleCast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SphereCast_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); bool gen_ret = UnityEngine.Physics.SphereCast( _ray, _radius ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); bool gen_ret = UnityEngine.Physics.SphereCast( _ray, _radius, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.RaycastHit _hitInfo; bool gen_ret = UnityEngine.Physics.SphereCast( _ray, _radius, out _hitInfo ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); bool gen_ret = UnityEngine.Physics.SphereCast( _ray, _radius, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); bool gen_ret = UnityEngine.Physics.SphereCast( _ray, _radius, out _hitInfo, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); bool gen_ret = UnityEngine.Physics.SphereCast( _ray, _radius, out _hitInfo, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit _hitInfo; bool gen_ret = UnityEngine.Physics.SphereCast( _origin, _radius, _direction, out _hitInfo ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); bool gen_ret = UnityEngine.Physics.SphereCast( _origin, _radius, _direction, out _hitInfo, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.SphereCast( _ray, _radius, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); bool gen_ret = UnityEngine.Physics.SphereCast( _origin, _radius, _direction, out _hitInfo, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.SphereCast( _ray, _radius, out _hitInfo, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 6)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 6);else translator.Get(L, 6, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.SphereCast( _origin, _radius, _direction, out _hitInfo, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.SphereCast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BoxCast_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); bool gen_ret = UnityEngine.Physics.BoxCast( _center, _halfExtents, _direction ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit _hitInfo; bool gen_ret = UnityEngine.Physics.BoxCast( _center, _halfExtents, _direction, out _hitInfo ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); bool gen_ret = UnityEngine.Physics.BoxCast( _center, _halfExtents, _direction, _orientation ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); bool gen_ret = UnityEngine.Physics.BoxCast( _center, _halfExtents, _direction, _orientation, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit _hitInfo; UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); bool gen_ret = UnityEngine.Physics.BoxCast( _center, _halfExtents, _direction, out _hitInfo, _orientation ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); bool gen_ret = UnityEngine.Physics.BoxCast( _center, _halfExtents, _direction, _orientation, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit _hitInfo; UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); bool gen_ret = UnityEngine.Physics.BoxCast( _center, _halfExtents, _direction, out _hitInfo, _orientation, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit _hitInfo; UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); bool gen_ret = UnityEngine.Physics.BoxCast( _center, _halfExtents, _direction, out _hitInfo, _orientation, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 7&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 7)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7))) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 7);else translator.Get(L, 7, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.BoxCast( _center, _halfExtents, _direction, _orientation, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 7)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7))) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit _hitInfo; UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 7);else translator.Get(L, 7, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.BoxCast( _center, _halfExtents, _direction, out _hitInfo, _orientation, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.BoxCast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RaycastAll_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& translator.Assignable<UnityEngine.Ray>(L, 1)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.RaycastAll( _ray ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.RaycastAll( _ray, _maxDistance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.RaycastAll( _ray, _maxDistance, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.RaycastAll( _origin, _direction ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.RaycastAll( _origin, _direction, _maxDistance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.RaycastAll( _origin, _direction, _maxDistance, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _queryTriggerInteraction); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.RaycastAll( _ray, _maxDistance, _layerMask, _queryTriggerInteraction ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _queryTriggerInteraction); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.RaycastAll( _origin, _direction, _maxDistance, _layerMask, _queryTriggerInteraction ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.RaycastAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RaycastNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable<UnityEngine.Ray>(L, 1)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 2)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 2, typeof(UnityEngine.RaycastHit[])); int gen_ret = UnityEngine.Physics.RaycastNonAlloc( _ray, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Ray>(L, 1)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 2, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); int gen_ret = UnityEngine.Physics.RaycastNonAlloc( _ray, _results, _maxDistance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Ray>(L, 1)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 2, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); int gen_ret = UnityEngine.Physics.RaycastNonAlloc( _ray, _results, _maxDistance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 3)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit[])); int gen_ret = UnityEngine.Physics.RaycastNonAlloc( _origin, _direction, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); int gen_ret = UnityEngine.Physics.RaycastNonAlloc( _origin, _direction, _results, _maxDistance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Ray>(L, 1)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 2, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _queryTriggerInteraction); int gen_ret = UnityEngine.Physics.RaycastNonAlloc( _ray, _results, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); int gen_ret = UnityEngine.Physics.RaycastNonAlloc( _origin, _direction, _results, _maxDistance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 6)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 6);else translator.Get(L, 6, out _queryTriggerInteraction); int gen_ret = UnityEngine.Physics.RaycastNonAlloc( _origin, _direction, _results, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.RaycastNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CapsuleCastAll_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.CapsuleCastAll( _point1, _point2, _radius, _direction ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.CapsuleCastAll( _point1, _point2, _radius, _direction, _maxDistance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.CapsuleCastAll( _point1, _point2, _radius, _direction, _maxDistance, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 7)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7))) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 7);else translator.Get(L, 7, out _queryTriggerInteraction); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.CapsuleCastAll( _point1, _point2, _radius, _direction, _maxDistance, _layerMask, _queryTriggerInteraction ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.CapsuleCastAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SphereCastAll_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.SphereCastAll( _ray, _radius ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.SphereCastAll( _ray, _radius, _maxDistance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.SphereCastAll( _ray, _radius, _maxDistance, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.SphereCastAll( _origin, _radius, _direction ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.SphereCastAll( _origin, _radius, _direction, _maxDistance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.SphereCastAll( _origin, _radius, _direction, _maxDistance, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _queryTriggerInteraction); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.SphereCastAll( _ray, _radius, _maxDistance, _layerMask, _queryTriggerInteraction ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 6)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 6);else translator.Get(L, 6, out _queryTriggerInteraction); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.SphereCastAll( _origin, _radius, _direction, _maxDistance, _layerMask, _queryTriggerInteraction ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.SphereCastAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapCapsule_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _point0;translator.Get(L, 1, out _point0); UnityEngine.Vector3 _point1;translator.Get(L, 2, out _point1); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Collider[] gen_ret = UnityEngine.Physics.OverlapCapsule( _point0, _point1, _radius ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _point0;translator.Get(L, 1, out _point0); UnityEngine.Vector3 _point1;translator.Get(L, 2, out _point1); float _radius = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.Collider[] gen_ret = UnityEngine.Physics.OverlapCapsule( _point0, _point1, _radius, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))) { UnityEngine.Vector3 _point0;translator.Get(L, 1, out _point0); UnityEngine.Vector3 _point1;translator.Get(L, 2, out _point1); float _radius = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _queryTriggerInteraction); UnityEngine.Collider[] gen_ret = UnityEngine.Physics.OverlapCapsule( _point0, _point1, _radius, _layerMask, _queryTriggerInteraction ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.OverlapCapsule!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapSphere_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Vector3 _position;translator.Get(L, 1, out _position); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Collider[] gen_ret = UnityEngine.Physics.OverlapSphere( _position, _radius ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _position;translator.Get(L, 1, out _position); float _radius = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Collider[] gen_ret = UnityEngine.Physics.OverlapSphere( _position, _radius, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) { UnityEngine.Vector3 _position;translator.Get(L, 1, out _position); float _radius = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _queryTriggerInteraction); UnityEngine.Collider[] gen_ret = UnityEngine.Physics.OverlapSphere( _position, _radius, _layerMask, _queryTriggerInteraction ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.OverlapSphere!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Simulate_xlua_st_(RealStatePtr L) { try { { float _step = (float)LuaAPI.lua_tonumber(L, 1); UnityEngine.Physics.Simulate( _step ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SyncTransforms_xlua_st_(RealStatePtr L) { try { { UnityEngine.Physics.SyncTransforms( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ComputePenetration_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Collider _colliderA = (UnityEngine.Collider)translator.GetObject(L, 1, typeof(UnityEngine.Collider)); UnityEngine.Vector3 _positionA;translator.Get(L, 2, out _positionA); UnityEngine.Quaternion _rotationA;translator.Get(L, 3, out _rotationA); UnityEngine.Collider _colliderB = (UnityEngine.Collider)translator.GetObject(L, 4, typeof(UnityEngine.Collider)); UnityEngine.Vector3 _positionB;translator.Get(L, 5, out _positionB); UnityEngine.Quaternion _rotationB;translator.Get(L, 6, out _rotationB); UnityEngine.Vector3 _direction; float _distance; bool gen_ret = UnityEngine.Physics.ComputePenetration( _colliderA, _positionA, _rotationA, _colliderB, _positionB, _rotationB, out _direction, out _distance ); LuaAPI.lua_pushboolean(L, gen_ret); translator.PushUnityEngineVector3(L, _direction); LuaAPI.lua_pushnumber(L, _distance); return 3; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ClosestPoint_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector3 _point;translator.Get(L, 1, out _point); UnityEngine.Collider _collider = (UnityEngine.Collider)translator.GetObject(L, 2, typeof(UnityEngine.Collider)); UnityEngine.Vector3 _position;translator.Get(L, 3, out _position); UnityEngine.Quaternion _rotation;translator.Get(L, 4, out _rotation); UnityEngine.Vector3 gen_ret = UnityEngine.Physics.ClosestPoint( _point, _collider, _position, _rotation ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapSphereNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Collider[]>(L, 3)) { UnityEngine.Vector3 _position;translator.Get(L, 1, out _position); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 3, typeof(UnityEngine.Collider[])); int gen_ret = UnityEngine.Physics.OverlapSphereNonAlloc( _position, _radius, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Collider[]>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _position;translator.Get(L, 1, out _position); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 3, typeof(UnityEngine.Collider[])); int _layerMask = LuaAPI.xlua_tointeger(L, 4); int gen_ret = UnityEngine.Physics.OverlapSphereNonAlloc( _position, _radius, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Collider[]>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))) { UnityEngine.Vector3 _position;translator.Get(L, 1, out _position); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 3, typeof(UnityEngine.Collider[])); int _layerMask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _queryTriggerInteraction); int gen_ret = UnityEngine.Physics.OverlapSphereNonAlloc( _position, _radius, _results, _layerMask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.OverlapSphereNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CheckSphere_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Vector3 _position;translator.Get(L, 1, out _position); float _radius = (float)LuaAPI.lua_tonumber(L, 2); bool gen_ret = UnityEngine.Physics.CheckSphere( _position, _radius ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _position;translator.Get(L, 1, out _position); float _radius = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); bool gen_ret = UnityEngine.Physics.CheckSphere( _position, _radius, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) { UnityEngine.Vector3 _position;translator.Get(L, 1, out _position); float _radius = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.CheckSphere( _position, _radius, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.CheckSphere!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CapsuleCastNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 5)) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit[])); int gen_ret = UnityEngine.Physics.CapsuleCastNonAlloc( _point1, _point2, _radius, _direction, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 6); int gen_ret = UnityEngine.Physics.CapsuleCastNonAlloc( _point1, _point2, _radius, _direction, _results, _maxDistance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); int gen_ret = UnityEngine.Physics.CapsuleCastNonAlloc( _point1, _point2, _radius, _direction, _results, _maxDistance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 8&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 8)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8))) { UnityEngine.Vector3 _point1;translator.Get(L, 1, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 2, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 8) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 8);else translator.Get(L, 8, out _queryTriggerInteraction); int gen_ret = UnityEngine.Physics.CapsuleCastNonAlloc( _point1, _point2, _radius, _direction, _results, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.CapsuleCastNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SphereCastNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 3)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit[])); int gen_ret = UnityEngine.Physics.SphereCastNonAlloc( _ray, _radius, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); int gen_ret = UnityEngine.Physics.SphereCastNonAlloc( _ray, _radius, _results, _maxDistance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); int gen_ret = UnityEngine.Physics.SphereCastNonAlloc( _ray, _radius, _results, _maxDistance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 4)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit[])); int gen_ret = UnityEngine.Physics.SphereCastNonAlloc( _origin, _radius, _direction, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int gen_ret = UnityEngine.Physics.SphereCastNonAlloc( _origin, _radius, _direction, _results, _maxDistance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); int gen_ret = UnityEngine.Physics.SphereCastNonAlloc( _origin, _radius, _direction, _results, _maxDistance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable<UnityEngine.Ray>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 6)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 6);else translator.Get(L, 6, out _queryTriggerInteraction); int gen_ret = UnityEngine.Physics.SphereCastNonAlloc( _ray, _radius, _results, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 7)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7))) { UnityEngine.Vector3 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 7);else translator.Get(L, 7, out _queryTriggerInteraction); int gen_ret = UnityEngine.Physics.SphereCastNonAlloc( _origin, _radius, _direction, _results, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.SphereCastNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CheckCapsule_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); UnityEngine.Vector3 _end;translator.Get(L, 2, out _end); float _radius = (float)LuaAPI.lua_tonumber(L, 3); bool gen_ret = UnityEngine.Physics.CheckCapsule( _start, _end, _radius ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); UnityEngine.Vector3 _end;translator.Get(L, 2, out _end); float _radius = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); bool gen_ret = UnityEngine.Physics.CheckCapsule( _start, _end, _radius, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))) { UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); UnityEngine.Vector3 _end;translator.Get(L, 2, out _end); float _radius = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.CheckCapsule( _start, _end, _radius, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.CheckCapsule!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CheckBox_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); bool gen_ret = UnityEngine.Physics.CheckBox( _center, _halfExtents ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Quaternion _orientation;translator.Get(L, 3, out _orientation); bool gen_ret = UnityEngine.Physics.CheckBox( _center, _halfExtents, _orientation ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Quaternion _orientation;translator.Get(L, 3, out _orientation); int _layerMask = LuaAPI.xlua_tointeger(L, 4); bool gen_ret = UnityEngine.Physics.CheckBox( _center, _halfExtents, _orientation, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Quaternion _orientation;translator.Get(L, 3, out _orientation); int _layermask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _queryTriggerInteraction); bool gen_ret = UnityEngine.Physics.CheckBox( _center, _halfExtents, _orientation, _layermask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.CheckBox!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapBox_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Collider[] gen_ret = UnityEngine.Physics.OverlapBox( _center, _halfExtents ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Quaternion _orientation;translator.Get(L, 3, out _orientation); UnityEngine.Collider[] gen_ret = UnityEngine.Physics.OverlapBox( _center, _halfExtents, _orientation ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Quaternion _orientation;translator.Get(L, 3, out _orientation); int _layerMask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.Collider[] gen_ret = UnityEngine.Physics.OverlapBox( _center, _halfExtents, _orientation, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Quaternion _orientation;translator.Get(L, 3, out _orientation); int _layerMask = LuaAPI.xlua_tointeger(L, 4); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _queryTriggerInteraction); UnityEngine.Collider[] gen_ret = UnityEngine.Physics.OverlapBox( _center, _halfExtents, _orientation, _layerMask, _queryTriggerInteraction ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.OverlapBox!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapBoxNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Collider[]>(L, 3)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 3, typeof(UnityEngine.Collider[])); int gen_ret = UnityEngine.Physics.OverlapBoxNonAlloc( _center, _halfExtents, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Collider[]>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 3, typeof(UnityEngine.Collider[])); UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); int gen_ret = UnityEngine.Physics.OverlapBoxNonAlloc( _center, _halfExtents, _results, _orientation ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Collider[]>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 3, typeof(UnityEngine.Collider[])); UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); int _mask = LuaAPI.xlua_tointeger(L, 5); int gen_ret = UnityEngine.Physics.OverlapBoxNonAlloc( _center, _halfExtents, _results, _orientation, _mask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Collider[]>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 6)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 3, typeof(UnityEngine.Collider[])); UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); int _mask = LuaAPI.xlua_tointeger(L, 5); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 6);else translator.Get(L, 6, out _queryTriggerInteraction); int gen_ret = UnityEngine.Physics.OverlapBoxNonAlloc( _center, _halfExtents, _results, _orientation, _mask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.OverlapBoxNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BoxCastNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 4)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit[])); int gen_ret = UnityEngine.Physics.BoxCastNonAlloc( _center, _halfExtents, _direction, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 4)&& translator.Assignable<UnityEngine.Quaternion>(L, 5)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit[])); UnityEngine.Quaternion _orientation;translator.Get(L, 5, out _orientation); int gen_ret = UnityEngine.Physics.BoxCastNonAlloc( _center, _halfExtents, _direction, _results, _orientation ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 4)&& translator.Assignable<UnityEngine.Quaternion>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit[])); UnityEngine.Quaternion _orientation;translator.Get(L, 5, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 6); int gen_ret = UnityEngine.Physics.BoxCastNonAlloc( _center, _halfExtents, _direction, _results, _orientation, _maxDistance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 4)&& translator.Assignable<UnityEngine.Quaternion>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit[])); UnityEngine.Quaternion _orientation;translator.Get(L, 5, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); int gen_ret = UnityEngine.Physics.BoxCastNonAlloc( _center, _halfExtents, _direction, _results, _orientation, _maxDistance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 8&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.RaycastHit[]>(L, 4)&& translator.Assignable<UnityEngine.Quaternion>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 8)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8))) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit[])); UnityEngine.Quaternion _orientation;translator.Get(L, 5, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 8) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 8);else translator.Get(L, 8, out _queryTriggerInteraction); int gen_ret = UnityEngine.Physics.BoxCastNonAlloc( _center, _halfExtents, _direction, _results, _orientation, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.BoxCastNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BoxCastAll_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.BoxCastAll( _center, _halfExtents, _direction ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.BoxCastAll( _center, _halfExtents, _direction, _orientation ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.BoxCastAll( _center, _halfExtents, _direction, _orientation, _maxDistance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.BoxCastAll( _center, _halfExtents, _direction, _orientation, _maxDistance, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 7)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7))) { UnityEngine.Vector3 _center;translator.Get(L, 1, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 2, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 7);else translator.Get(L, 7, out _queryTriggerInteraction); UnityEngine.RaycastHit[] gen_ret = UnityEngine.Physics.BoxCastAll( _center, _halfExtents, _direction, _orientation, _maxDistance, _layerMask, _queryTriggerInteraction ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.BoxCastAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapCapsuleNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Collider[]>(L, 4)) { UnityEngine.Vector3 _point0;translator.Get(L, 1, out _point0); UnityEngine.Vector3 _point1;translator.Get(L, 2, out _point1); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 4, typeof(UnityEngine.Collider[])); int gen_ret = UnityEngine.Physics.OverlapCapsuleNonAlloc( _point0, _point1, _radius, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Collider[]>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _point0;translator.Get(L, 1, out _point0); UnityEngine.Vector3 _point1;translator.Get(L, 2, out _point1); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 4, typeof(UnityEngine.Collider[])); int _layerMask = LuaAPI.xlua_tointeger(L, 5); int gen_ret = UnityEngine.Physics.OverlapCapsuleNonAlloc( _point0, _point1, _radius, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Collider[]>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& (translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 6)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))) { UnityEngine.Vector3 _point0;translator.Get(L, 1, out _point0); UnityEngine.Vector3 _point1;translator.Get(L, 2, out _point1); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 4, typeof(UnityEngine.Collider[])); int _layerMask = LuaAPI.xlua_tointeger(L, 5); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;if (LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TNUMBER)_queryTriggerInteraction = (UnityEngine.QueryTriggerInteraction)LuaAPI.lua_tonumber(L, 6);else translator.Get(L, 6, out _queryTriggerInteraction); int gen_ret = UnityEngine.Physics.OverlapCapsuleNonAlloc( _point0, _point1, _radius, _results, _layerMask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.OverlapCapsuleNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BakeMesh_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { int _meshID = LuaAPI.xlua_tointeger(L, 1); bool _convex = LuaAPI.lua_toboolean(L, 2); UnityEngine.Physics.BakeMesh( _meshID, _convex ); return 0; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)&& (translator.Assignable<UnityEngine.MeshColliderCookingOptions>(L, 3)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))) { int _meshID = LuaAPI.xlua_tointeger(L, 1); bool _convex = LuaAPI.lua_toboolean(L, 2); UnityEngine.MeshColliderCookingOptions _cookingOptions;if (LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TNUMBER)_cookingOptions = (UnityEngine.MeshColliderCookingOptions)LuaAPI.lua_tonumber(L, 3);else translator.Get(L, 3, out _cookingOptions); UnityEngine.Physics.BakeMesh( _meshID, _convex, _cookingOptions ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics.BakeMesh!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_gravity(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineVector3(L, UnityEngine.Physics.gravity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_defaultContactOffset(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics.defaultContactOffset); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sleepThreshold(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics.sleepThreshold); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_queriesHitTriggers(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics.queriesHitTriggers); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_queriesHitBackfaces(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics.queriesHitBackfaces); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_bounceThreshold(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics.bounceThreshold); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_defaultMaxDepenetrationVelocity(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics.defaultMaxDepenetrationVelocity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_defaultSolverIterations(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, UnityEngine.Physics.defaultSolverIterations); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_defaultSolverVelocityIterations(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, UnityEngine.Physics.defaultSolverVelocityIterations); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_simulationMode(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); translator.Push(L, UnityEngine.Physics.simulationMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_defaultMaxAngularSpeed(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics.defaultMaxAngularSpeed); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_improvedPatchFriction(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics.improvedPatchFriction); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_invokeCollisionCallbacks(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics.invokeCollisionCallbacks); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_defaultPhysicsScene(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); translator.Push(L, UnityEngine.Physics.defaultPhysicsScene); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_autoSyncTransforms(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics.autoSyncTransforms); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_reuseCollisionCallbacks(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics.reuseCollisionCallbacks); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_interCollisionDistance(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics.interCollisionDistance); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_interCollisionStiffness(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics.interCollisionStiffness); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_interCollisionSettingsToggle(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics.interCollisionSettingsToggle); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_clothGravity(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineVector3(L, UnityEngine.Physics.clothGravity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_gravity(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector3 gen_value;translator.Get(L, 1, out gen_value); UnityEngine.Physics.gravity = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_defaultContactOffset(RealStatePtr L) { try { UnityEngine.Physics.defaultContactOffset = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_sleepThreshold(RealStatePtr L) { try { UnityEngine.Physics.sleepThreshold = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_queriesHitTriggers(RealStatePtr L) { try { UnityEngine.Physics.queriesHitTriggers = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_queriesHitBackfaces(RealStatePtr L) { try { UnityEngine.Physics.queriesHitBackfaces = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_bounceThreshold(RealStatePtr L) { try { UnityEngine.Physics.bounceThreshold = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_defaultMaxDepenetrationVelocity(RealStatePtr L) { try { UnityEngine.Physics.defaultMaxDepenetrationVelocity = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_defaultSolverIterations(RealStatePtr L) { try { UnityEngine.Physics.defaultSolverIterations = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_defaultSolverVelocityIterations(RealStatePtr L) { try { UnityEngine.Physics.defaultSolverVelocityIterations = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_simulationMode(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.SimulationMode gen_value;if (LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.SimulationMode)LuaAPI.lua_tonumber(L, 1);else translator.Get(L, 1, out gen_value); UnityEngine.Physics.simulationMode = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_defaultMaxAngularSpeed(RealStatePtr L) { try { UnityEngine.Physics.defaultMaxAngularSpeed = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_improvedPatchFriction(RealStatePtr L) { try { UnityEngine.Physics.improvedPatchFriction = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_invokeCollisionCallbacks(RealStatePtr L) { try { UnityEngine.Physics.invokeCollisionCallbacks = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_autoSyncTransforms(RealStatePtr L) { try { UnityEngine.Physics.autoSyncTransforms = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_reuseCollisionCallbacks(RealStatePtr L) { try { UnityEngine.Physics.reuseCollisionCallbacks = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_interCollisionDistance(RealStatePtr L) { try { UnityEngine.Physics.interCollisionDistance = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_interCollisionStiffness(RealStatePtr L) { try { UnityEngine.Physics.interCollisionStiffness = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_interCollisionSettingsToggle(RealStatePtr L) { try { UnityEngine.Physics.interCollisionSettingsToggle = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_clothGravity(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector3 gen_value;translator.Get(L, 1, out gen_value); UnityEngine.Physics.clothGravity = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }