#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif

using XLua;
using System.Collections.Generic;


namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class UnityEngineCameraGateFitParametersWrap 
    {
        public static void __Register(RealStatePtr L)
        {
			ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			System.Type type = typeof(UnityEngine.Camera.GateFitParameters);
			Utils.BeginObjectRegister(type, L, translator, 0, 0, 2, 2);
			
			
			
			Utils.RegisterFunc(L, Utils.GETTER_IDX, "mode", _g_get_mode);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "aspect", _g_get_aspect);
            
			Utils.RegisterFunc(L, Utils.SETTER_IDX, "mode", _s_set_mode);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "aspect", _s_set_aspect);
            
			
			Utils.EndObjectRegister(type, L, translator, null, null,
			    null, null, null);

		    Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
			
			
            
			
			
			
			Utils.EndClassRegister(type, L, translator);
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            
			try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
				if(LuaAPI.lua_gettop(L) == 3 && (translator.Assignable<UnityEngine.Camera.GateFitMode>(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
				{
					UnityEngine.Camera.GateFitMode _mode;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_mode = (UnityEngine.Camera.GateFitMode)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _mode);
					float _aspect = (float)LuaAPI.lua_tonumber(L, 3);
					
					UnityEngine.Camera.GateFitParameters gen_ret = new UnityEngine.Camera.GateFitParameters(_mode, _aspect);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				
				if (LuaAPI.lua_gettop(L) == 1)
				{
				    translator.Push(L, default(UnityEngine.Camera.GateFitParameters));
			        return 1;
				}
				
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
			}
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Camera.GateFitParameters constructor!");
            
        }
        
		
        
		
        
        
        
        
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_mode(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Camera.GateFitParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineCameraGateFitMode(L, gen_to_be_invoked.mode);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_aspect(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Camera.GateFitParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.aspect);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_mode(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Camera.GateFitParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                UnityEngine.Camera.GateFitMode gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.Camera.GateFitMode)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.mode = gen_value;
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_aspect(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Camera.GateFitParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.aspect = (float)LuaAPI.lua_tonumber(L, 2);
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
		
		
		
		
    }
}