#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UITextureWrap { public static void __Register(RealStatePtr L) { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UITexture); Utils.BeginObjectRegister(type, L, translator, 0, 2, 8, 6); Utils.RegisterFunc(L, Utils.METHOD_IDX, "MakePixelPerfect", _m_MakePixelPerfect); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnFill", _m_OnFill); Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainTexture", _g_get_mainTexture); Utils.RegisterFunc(L, Utils.GETTER_IDX, "material", _g_get_material); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shader", _g_get_shader); Utils.RegisterFunc(L, Utils.GETTER_IDX, "premultipliedAlpha", _g_get_premultipliedAlpha); Utils.RegisterFunc(L, Utils.GETTER_IDX, "border", _g_get_border); Utils.RegisterFunc(L, Utils.GETTER_IDX, "uvRect", _g_get_uvRect); Utils.RegisterFunc(L, Utils.GETTER_IDX, "drawingDimensions", _g_get_drawingDimensions); Utils.RegisterFunc(L, Utils.GETTER_IDX, "fixedAspect", _g_get_fixedAspect); Utils.RegisterFunc(L, Utils.SETTER_IDX, "mainTexture", _s_set_mainTexture); Utils.RegisterFunc(L, Utils.SETTER_IDX, "material", _s_set_material); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shader", _s_set_shader); Utils.RegisterFunc(L, Utils.SETTER_IDX, "border", _s_set_border); Utils.RegisterFunc(L, Utils.SETTER_IDX, "uvRect", _s_set_uvRect); Utils.RegisterFunc(L, Utils.SETTER_IDX, "fixedAspect", _s_set_fixedAspect); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { UITexture gen_ret = new UITexture(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UITexture constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_MakePixelPerfect(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.MakePixelPerfect( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnFill(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); { BetterList<UnityEngine.Vector3> _verts = (BetterList<UnityEngine.Vector3>)translator.GetObject(L, 2, typeof(BetterList<UnityEngine.Vector3>)); BetterList<UnityEngine.Vector2> _uvs = (BetterList<UnityEngine.Vector2>)translator.GetObject(L, 3, typeof(BetterList<UnityEngine.Vector2>)); BetterList<UnityEngine.Color32> _cols = (BetterList<UnityEngine.Color32>)translator.GetObject(L, 4, typeof(BetterList<UnityEngine.Color32>)); gen_to_be_invoked.OnFill( _verts, _uvs, _cols ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_mainTexture(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.mainTexture); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_material(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.material); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shader(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.shader); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_premultipliedAlpha(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.premultipliedAlpha); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_border(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector4(L, gen_to_be_invoked.border); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_uvRect(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.uvRect); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_drawingDimensions(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector4(L, gen_to_be_invoked.drawingDimensions); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_fixedAspect(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.fixedAspect); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_mainTexture(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.mainTexture = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_material(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.material = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shader(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.shader = (UnityEngine.Shader)translator.GetObject(L, 2, typeof(UnityEngine.Shader)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_border(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); UnityEngine.Vector4 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.border = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_uvRect(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); UnityEngine.Rect gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.uvRect = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_fixedAspect(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.fixedAspect = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }