%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: 084fangsheguang_1 m_Shader: {fileID: 4800000, guid: 9d9a33976dc41b44ab73037154bd3bc6, type: 3} m_ShaderKeywords: _GONBEST_SHADOW_ON m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BloomTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 23eb76f4ac9f1b74ba5f0eaf2e459299, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _Alpha: 1 - _BloomFactor: 0 - _Brighten: 2 - _ColorMultiplier: 2 m_Colors: - _Color: {r: 0.5441177, g: 0.5441177, b: 0.5441177, a: 0.528} - _TintColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0.5019608}