Shader "Ares/Scene/NoDiffuse_AlphaBlend_RGB" { Properties { _Color ("Main Color", Color) = (1, 1, 1, 1) _ColorMultiplier("Color Multipler",range(0,2)) = 1 _MainTex( "Base (RGB)", 2D ) = "(0,0,0,0)" {} _AlphaTex ("Alpha (AAA)", 2D) = "white" {} _DiffuseColor("EmissiveColor",Color) = (1,1,1,0) _BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {} _BloomFactor("BloomFactor", float) = 0 _ISUI("(> 0.5) is ui",float) = 0 } SubShader { //使用这个Shader的基本上都是贴在地面上的一些透贴,那么就使其提前渲染.不会挡住场景中的一些alpha特效 Tags { "Queue" = "Transparent-10" "IgnoreProjector"="True" "RenderType"="Transparent" "GonbestBloomType"="BloomMask"} UsePass "Gonbest/Legacy/SceneHelper/NOLIGHTMAP&ALPHABLEND&ALPHATEX" } Fallback "Gonbest/FallBack/FBWithShadowAlpha" }