Shader "Ares/Scene/Diffuse" { Properties { _Color ("Main Color", Color) = (1, 1, 1, 1) _ColorMultiplier("Color Multipler",range(0,2)) = 1 _MainTex("Base (RGB)", 2D) = "white" {} _DiffuseColor("EmissiveColor",Color) = (1,1,1,0) _BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {} _BloomFactor("BloomFactor", float) = 0 _ISUI("(> 0.5) is ui",float) = 0 } SubShader { Tags { "RenderType"="Opaque" "GonbestBloomType"="BloomMask"} UsePass "Gonbest/Legacy/SceneHelper/LIGHTMAP" } Fallback "Gonbest/FallBack/FBWithShadow" }