Shader "Ares/Particle/Additive_Dissolve" { Properties { _Color ("Main Color", Color) = (1, 1, 1, 1) _ColorMultiplier("Color Multipler",range(0,10)) = 2 _MainTex ("Effect Texture", 2D) = "black" {} _Alpha ( "Transparent ratio", Range( 0, 1 ) ) = 1 _DissolveTex("DissolveTex",2D) = "black"{} _DissolveSoft("DissolveSoft",Range(0,1)) = 0 _CtrlTexUseUV2("CtrlTexUseUV2",float) = 0 _UseCustomData("UseCustomData(custom1.w)",float) = 0 _UseClip("UseClip",float) = 0 _ClipRect("ClipRect",Vector)= (-50000,-50000,50000,50000) _BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {} _BloomFactor("BloomFactor", float) = 0 } SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } UsePass "Gonbest/Legacy/ParticleHelper/COMMON&ADD&DISSOLVE" } Fallback "Gonbest/FallBack/FBNothing" }