/*=============================================================== Author:gzg Date:2020-05-29 Desc:这个Shader是用于只用于显示一张图片 =================================================================*/ Shader "Gonbest/FallBack/FBWithMainTex" { Properties { _Color ("Main Color", Color) = (1, 1, 1, 1) _ColorMultiplier("Color Multipler",Range(0,2)) = 1 _MainTex ("Texture", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 100 Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma multi_compile _GONBEST_COLOR_MULTIPLIER_ON #include "UnityCG.cginc" #include "../Include/Utility/WidgetUtilsCG.cginc" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float4 vertex : SV_POSITION; float2 uv : TEXCOORD0; }; sampler2D _MainTex; float4 _MainTex_ST; v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); o.uv = TRANSFORM_TEX(v.uv, _MainTex); return o; } fixed4 frag (v2f i) : SV_Target { // sample the texture fixed4 col = tex2D(_MainTex, i.uv); GONBEST_APPLY_COLOR_MULTIPLIER(col); return col; } ENDCG } } }