%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: water02 m_Shader: {fileID: 4800000, guid: 581039a5c146a804d89dab705a4baabf, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 2800000, guid: d4d7b2b344cab3f48bd2273578605e76, type: 3} m_Scale: {x: 50, y: 50} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 3d266e4fa18297340a75a6e534698d77, type: 3} m_Scale: {x: 50, y: 50} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _BumpScale: 1 - _BumpScale1: -0.11 - _BumpScale2: 0.55 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DiffusePower: 1 - _DstBlend: 0 - _Gloss1: 50 - _Gloss2: 50 - _Gloss3: 50 - _Gloss4: 50 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _RimAlpha: 0 - _SmoothnessTextureChannel: 0 - _SpecPower: 1.2 - _SpecularHighlights: 1 - _SrcBlend: 1 - _UVSec: 0 - _WaveSpeed: 0.08 - _ZWrite: 1 m_Colors: - _Color: {r: 0.8490566, g: 0.23292702, b: 0, a: 0.8862745} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecularColor: {r: 0.70598966, g: 0.8962264, b: 0.87645113, a: 1} - _WaterShadowColor: {r: 0.073291205, g: 0.23657443, b: 0.254717, a: 1} - _WaveDir: {r: 0.1, g: 0.2, b: 0.1, a: -0.03}