%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: m_40230
  m_Shader: {fileID: 4800000, guid: d3dbf08305173d143b0e9fdd34b06b3c, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BloomTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _BumpMap:
        m_Texture: {fileID: 2800000, guid: 7360e73d7a3ee1d47aa1400fc6d36a15, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailAlbedoMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailMask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailNormalMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EnvCube:
        m_Texture: {fileID: 8900000, guid: 1117cfe3090bd53418f27589cc2ab463, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 037f302827d09c6448722c1cf063b158, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MaskTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicTex:
        m_Texture: {fileID: 2800000, guid: 418b4f9bcadc13f46a509faad5384e0e, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ParallaxMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _BloomFactor: 0
    - _BumpScale: 1.478
    - _ColorMultiplier: 1.177
    - _Cutoff: 0.5
    - _DetailNormalMapScale: 1
    - _DstBlend: 0
    - _EnvCubeMipLevel: 62.7
    - _EnvDiffPower: 0
    - _EnvSpecPower: 0
    - _GlossMapScale: 1
    - _Glossiness: 0.701
    - _GlossyReflections: 1
    - _ISUI: 0
    - _Metallic: 1
    - _Mode: 0
    - _OA: 0.259
    - _OcclusionStrength: 1
    - _Parallax: 0.02
    - _SmoothnessTextureChannel: 0
    - _SpecPower: 1.23
    - _SpecularHighlights: 1
    - _SrcBlend: 1
    - _UVSec: 0
    - _ZWrite: 1
    m_Colors:
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _DiffuseColor: {r: 0.8207547, g: 0.8207547, b: 0.8207547, a: 0.7}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
    - _FillInLightColor: {r: 1, g: 1, b: 1, a: 1}
    - _FillInLightPos: {r: -41.7, g: 18.5, b: -68.9, a: 4.13}
    - _LogicColor: {r: 0, g: 0, b: 0, a: 0}
    - _MainLightColor: {r: 1, g: 1, b: 1, a: 1}
    - _MainLightPos: {r: 50, g: 50, b: 50, a: 1}
    - _SSSColor: {r: 0, g: 0, b: 0, a: 0}