using UnityEngine; using System.Collections; namespace XLua { public class TemplateRef : ScriptableObject { public TextAsset LuaClassWrap; public TextAsset LuaClassWrapGCM; public TextAsset LuaDelegateBridge; public TextAsset LuaDelegateWrap; public TextAsset LuaEnumWrap; public TextAsset LuaEnumWrapGCM; public TextAsset LuaInterfaceBridge; public TextAsset LuaRegister; public TextAsset LuaRegisterGCM; public TextAsset LuaWrapPusher; public TextAsset PackUnpack; public TextAsset TemplateCommon; } }