namespace Thousandto.Code.Logic
{
///
/// 用来缓存SDK到游戏层的数据
/// 主要是针对x8 sdk来存储一些必要的数据
///
public class SDKCacheDataBase
{
///
/// SDK登陆成功之后返回的第三方渠道的账号ID 或者名字
///
private string _platUserName = "default";
///
/// SDK登陆返回的UserID
///
private string _platformUID = "100";
///
/// SDK登陆成功之后的Token
///
private string _token = "";
///
/// SDK登陆成功之后的应用编号
///
private string _appID = "";
///
/// SDK登陆成功之后的渠道编号,也就是之前的PlatformName
///
private string _channelID = "";
///
/// 公告内容
///
private string _noticeContent = "";
///
/// SDK那边获取到的服务器列表
///
private string _serversJson = "";
public string PlatUserName
{
get
{
return _platUserName;
}
set
{
_platUserName = value;
}
}
public string PlatformUID
{
get
{
return _platformUID;
}
set
{
_platformUID = value;
}
}
public string Token
{
get
{
return _token;
}
set
{
_token = value;
}
}
public string AppID
{
get
{
return _appID;
}
set
{
_appID = value;
}
}
public string ChannelID
{
get
{
return _channelID;
}
set
{
_channelID = value;
}
}
public string NoticeContent
{
get
{
return _noticeContent;
}
set
{
_noticeContent = value;
}
}
public string ServersJson
{
get
{
return _serversJson;
}
set
{
_serversJson = value;
}
}
}
}