namespace Thousandto.Code.Logic { /// /// 用来缓存SDK到游戏层的数据 /// 主要是针对x8 sdk来存储一些必要的数据 /// public class SDKCacheDataBase { /// /// SDK登陆成功之后返回的第三方渠道的账号ID 或者名字 /// private string _platUserName = "default"; /// /// SDK登陆返回的UserID /// private string _platformUID = "100"; /// /// SDK登陆成功之后的Token /// private string _token = ""; /// /// SDK登陆成功之后的应用编号 /// private string _appID = ""; /// /// SDK登陆成功之后的渠道编号,也就是之前的PlatformName /// private string _channelID = ""; /// /// 公告内容 /// private string _noticeContent = ""; /// /// SDK那边获取到的服务器列表 /// private string _serversJson = ""; public string PlatUserName { get { return _platUserName; } set { _platUserName = value; } } public string PlatformUID { get { return _platformUID; } set { _platformUID = value; } } public string Token { get { return _token; } set { _token = value; } } public string AppID { get { return _appID; } set { _appID = value; } } public string ChannelID { get { return _channelID; } set { _channelID = value; } } public string NoticeContent { get { return _noticeContent; } set { _noticeContent = value; } } public string ServersJson { get { return _serversJson; } set { _serversJson = value; } } } }