using Thousandto.Code.Center; using Thousandto.Plugins.Common; using System; using System.Collections.Generic; using UnityEngine; using Thousandto.Cfg.Data; using Thousandto.Code.Global; using Thousandto.Core.Asset; using Thousandto.Core.RootSystem; namespace Thousandto.Code.Logic { //使用Lua端的所有接口 public class LuaAdaptor { private Action _requireGlobalCS; private Action _requireGlobalLua; private Action _requireStringDefines; private Action _coreInitialize; private Action _coreUninitialize; private Action _logicInitialize; private Action _logicUninitialize; private Action _createLuaUIScript; private CheckUILuaDelegate _onCheckUILuaEvent; private CheckUILuaDelegate _onCheckUIEventExt; private NoParamesReturnUintArr _onGetResLuaMsgIDEvent; private NoParamesReturnUintArr _onGetResLuaExtendMsgIDEvent; private DoResMessageDelegate _onDoResMessageEvent; private HashSet _resLuaMsgMap; private HashSet _resLuaExtendMsgMap; private IsRenewForm _onIsRenewFormEvent; private Action _onRenewFormEvent; private Action _onRenewSystemEvent; private EnterSceneDelegate _enterSceneEvent; private LeaveSceneDelegate _leaveSceneEvent; private ParmesIntReturnInt _getStrengthLvByPosEvent; private ParmesIntReturnInt _getDressPeralPowerEvent; private NoParamesReturnStringArr _getStoryTimelineNamesHandler; private NoParamesReturnStringArr _getStoryFormNamesHandler; private NoParamesReturnBool _getLimitShopStateHandler; private NoParamesReturnInt _getXmFightCampHandler; private NoParamesReturnInt _getMailNumPromptHandler; private NoParamesReturnInt _GetNotReadPresentCountHandler; private DoFunctionCallBackDelegate DoFunctionCallBackHandler; private ParamIntNoReturn ShowFuncNotOpenTipsHandler; private FunctionOpenedDelegate FunctionOpenedHandler; private ParmesIntReturnInt GetXianPoCountByCfgIdHandler; private ParmesIntReturnBool CrystalIsMaxHandler; private NoParamesReturnInt GetCurrTitleIDHandler; private NoParamesReturnBool IsShowTitleRedpointHandler; private NoParamesReturnBool HasMountIdHandler; private NoParamesReturnInt GetCurModelIdHandler; private NoParamesReturnInt AddOnHookTimeItemIDHandler; private NoParamesReturnInt RemainOnHookTimeHandler; private NoParamesReturnInt GetCurItemAddRateHandler; private NoParamesReturnInt GetCurWorldLevelHandler; private GetVariableShowTextDelegate GetVariableShowTextHandler; private GetVariableShowProgressDelegate GetVariableShowProgressHandler; private IsVariableReachDelegate IsVariableReachHandler; private GetVariableValueDelegate GetVariableValueHandler; private NoParamesReturnBool GetWorldSupportRedHandler; private ParamesBoolNoReturn SetWorldSupportRedHandler; private NoParamesReturnUintArr GetChatChanelSortHandler; private NoParamesReturnBool IsExistNewLimitShopHandler; private Action HideNewLimitShopTipsHandler; private NoParamesReturnUintArr GetTeachArryHander; private NoParamesReturnInt GetDailyMaxActiveHander; private NoParamesReturnBool IsRewradGrowthWayFinal; private NoParamesReturnInt GetGrowthWayModelId; private NoParamesReturnUintArr GetActiveSwordIdList; private ParamFuncNoReturn OpenSkipForm; private NoParamNoReturn CloseSkipForm; private ParamTransformNoReturn OpenLimitShopTipsForm; private NoParamesReturnBool CanRewardFreeVip; private NoParamesReturnInt GetJJCLeftTime; private NoParamesReturnInt GetGotoNextCountByLevelGiftHandler; private ParmesIntReturnBool CanJoinDaily; private ParamIntNoReturn JoinDaily; private NoParamesReturnInt GetStringDefinedLengthHander; private ParamIntReturnString GetStringByStringDefinedHander; private NoParamesReturnUintArr GetAssistPetListHander; private NoParamReturnTable GetMeridianAddSkillDicHander; private ParmesIntIntReturnInt GetChatHeadIconIdHander; private ParmesIntReturnInt GetChatHeadFrameIdHander; private ParmesIntReturnInt GetChatPaoPaoIdHander; private NoParamesReturnInt GetChatDefaultHeadCfgIdHander; private NoParamesReturnInt GetChatDefaultFrameCfgIdHander; private NoParamesReturnInt GetChatDefaultPaoPaoCfgIdHander; private NoParamesReturnInt GetChatPlayerHeadCfgIdHander; private NoParamesReturnInt GetChatPlayerFrameCfgIdHander; private NoParamesReturnInt GetChatPlayerPaoPaoCfgIdHander; private NoParamesReturnBool GetCommandFollowHander; private NoParamNoReturn ReqCommandTargetPosHander; private NoParamesReturnBool GetCommandHasMonsterHander; private ShowItemTipsDelegate GetShowItemTipsHander; private ShowItemTipsByidDelegate GetShowItemTipsByIDHander; private NoParamNoReturn GetCloseItemTipsHander; private NoParamesReturnBool HasJoinedGuildHaneler; private NoParamNoReturn ExitGuildHaneler; private AddShowNewItemDelegate AddShowNewItemHander; private AddUseNewItemDelegate AddUseNewItemHannder; private ParamIntNoReturn OpenItemQuickGetFormHander; private NoParamNoReturn DownLoadPayListHander; //登录以及服务器列表相关的处理 private NoParamesReturnInt _GetLoginAccountHandler; private ParamesBoolNoReturn _ReconnectGameServerHandler; private NoParamesReturnInt _GetCurrServerIDHandler; private NoParamesReturnString _GetCurrServerNameHandler; private ParmesIntReturnBool _HasServerHandler; private ParamIntReturnString _GetServerNameHandler; private ParmesIntReturnInt _GetServerShowIDHandler; private ParmesIntReturnInt _GetReallyServerIDHandler; private ParamFuncNoReturn _OpenLoadingFormHandler; private NoParamNoReturn _CloseLoadingFormHandler; private ParamIntNoReturn _SetLoadingFormProgressHandler; //刷新角色外观模型的回调 private RefreshPlayerSkinModelDelegate _RefreshPlayerModelHandler; //打开npc对话 private OpenNpcTalkDelegate OpenNpcTalkHandler; //绑定lua角色 private BindLuaCharacterDelegate BindLuaCharacterHandler; private Func _CreatePlayerVisualInfoHandler; private Func _CreateFSkinModelHandler; //是否有队伍 private NoParamesReturnBool _IsTeamExistHandler; //是否是队伍成员 private IsTeamMemberDelegate _IsTeamMemberHandler; //获取好友界面类型 private FriendTypeReturnDelegate _GetFriendTypeHandler; private IsFriendReturnDelagate _IsFriendHandler; private IsEnemyReturnDelagate _IsEnemyHandler; private IsShieldReturnDelagate _IsShieldHandler; //获取圣装部位的战力 private ParmesIntReturnInt _GetHolyPartFightPower; //获取圣装装备栏道具 private GetDressHolyEquipDelagate _GetDressHolyEquip; //是否可以使用技能 private ParmesIntReturnBool _CanUseSkillHandler; //技能是否需要同步协议 private ParmesIntReturnBool _SkillIsSyncServerHandler; //技能是否CD private ParmesIntReturnBool _SkillIsCDHandler; //获取技能列表 private GetMandateSkillListDelagate _GetMandateSkillListHandler; //设置飞剑技能 private SetFlySwordSkillDelagate _SetFlySwordSkillHandler; //开始挂机 private ParamIntNoReturn _StartMandateHandler; //结束挂机 private NoParamNoReturn _EndMandateHandler; //重新开始挂机 private NoParamNoReturn _RestartMandateHandler; //挂机时移动 private NoParamNoReturn _MandateOnMoveHandler; //设置挂机暂停 private ParamFloatNoReturn _SetMandatePauseHandler; //是否正在挂机 private NoParamesReturnBool _IsMandatingHandler; //刷新挂机位置 private NoParamNoReturn _RefreshMandatePosHandler; //开始移动 private NoParamNoReturn _StartMoveHander; //停止移动 private NoParamNoReturn _EndMoveHander; //动作名称转换 private TranslateAnimNameDelegate _TranslateAnimNameHandler; //任务进位面 private ParamIntNoReturn _TaskEnterPlaneHander; //任务进位面播动作 private ParamIntNoReturn _TaskEnterPlaneAnimHander; //游戏消息处理 private OnGameMessageDelagate _OnGameMessageHander; //FGameobject的Shader切换处理 Func _OnFGameObjectShaderSwitchHander; //客户端GM命令处理 private ClientGMDelagate _ClientGMHander; private ParamPlayerHeadNoReturn SetPlayerHeadHander; private ParamIntNoReturn EnterFengXiHander; private SetPlayerLevelDelagate SetPlayerLevelHander; private NoParamesReturnString _getWordFilterIngoreHandler; private ParmesIntIntReturnItemBase _createItembaseByCfgIdHandler; //加载全局类 public void RequireGlobalCS() { if (null == _requireGlobalCS) { _requireGlobalCS = GameCenter.LuaSystem.GetGlobalInPath("Main.RequireGlobalCS"); } _requireGlobalCS(); } //加载全局类 public void RequireGlobalLua() { if (null == _requireGlobalLua) { _requireGlobalLua = GameCenter.LuaSystem.GetGlobalInPath("Main.RequireGlobalLua"); } _requireGlobalLua(); } //加载文字配置 public void RequireStringDefines() { if (null == _requireStringDefines) { _requireStringDefines = GameCenter.LuaSystem.GetGlobalInPath("Main.RequireStringDefines"); } _requireStringDefines(); } //逻辑初始化 public void LogicInitialize(bool clearLoginData) { if (null == _logicInitialize) { _logicInitialize = GameCenter.LuaSystem.GetGlobalInPath>("Main.LogicInitialize"); } _logicInitialize(clearLoginData); } //核心系统初始化 public void CoreInitialize() { if (null == _coreInitialize) { _coreInitialize = GameCenter.LuaSystem.GetGlobalInPath("Main.CoreInitialize"); } _coreInitialize(); } //核心系统卸载 public void CoreUninitialize() { if (null == _coreUninitialize) { _coreUninitialize = GameCenter.LuaSystem.GetGlobalInPath("Main.CoreUninitialize"); } _coreUninitialize(); } //逻辑系统卸载 public void LogicUninitialize(bool clearLoginData) { if (null == _logicUninitialize) { _logicUninitialize = GameCenter.LuaSystem.GetGlobalInPath>("Main.LogicUninitialize"); } _logicUninitialize(clearLoginData); } //获取所有Lua消息ID public uint[] GetResLuaMsgID() { if (null == _onGetResLuaMsgIDEvent) { _onGetResLuaMsgIDEvent = GameCenter.LuaSystem.GetGlobalInPath("Main.GetResLuaMsgIDs"); } return _onGetResLuaMsgIDEvent(); } //获取所有Lua消息ID public uint[] GetResLuaExtendMsgID() { if (null == _onGetResLuaExtendMsgIDEvent) { _onGetResLuaExtendMsgIDEvent = GameCenter.LuaSystem.GetGlobalInPath("Main.GetResLuaExtendMsgIDs"); } return _onGetResLuaExtendMsgIDEvent(); } //获取Lua消息ID表 public HashSet GetResLuaMsgMap() { if (null == _resLuaMsgMap) { _resLuaMsgMap = new HashSet(); var msgIDs = GetResLuaMsgID(); for (int i = 0; i < msgIDs.Length; i++) { _resLuaMsgMap.Add(msgIDs[i]); } } return _resLuaMsgMap; } //获取lua扩展消息id表,C#和lua同时执行 public HashSet GetResLuaExtendMsgMap() { if (null == _resLuaExtendMsgMap) { _resLuaExtendMsgMap = new HashSet(); var msgIDs = GetResLuaExtendMsgID(); for (int i = 0; i < msgIDs.Length; i++) { _resLuaExtendMsgMap.Add(msgIDs[i]); } } return _resLuaExtendMsgMap; } //获取lua消息处理函数 public DoResMessageDelegate GetDoResMessage() { if (null == _onDoResMessageEvent) { _onDoResMessageEvent = GameCenter.LuaSystem.GetGlobalInPath("Main.DoResMessage"); } return _onDoResMessageEvent; } //加载对应的Lua脚本 public void CreateLuaUIScript(string name, GameObject gameObjectInst) { if (null == _createLuaUIScript) { _createLuaUIScript = GameCenter.LuaSystem.GetGlobalInPath>("Main.CreateLuaUIScript"); } _createLuaUIScript(name, gameObjectInst); } //检查是否是Lua端定义的事件 public bool CheckUILuaEvent(int eid) { if (null == _onCheckUILuaEvent) { _onCheckUILuaEvent = GameCenter.LuaSystem.GetGlobalInPath("Main.HasEvent"); } return _onCheckUILuaEvent(eid); } //判断在Lua端有没有对UIEventDefine中的数据进行定义 public bool CheckUIEventExt(int eid) { if (null == _onCheckUIEventExt) { _onCheckUIEventExt = GameCenter.LuaSystem.GetGlobalInPath("Main.HasUIEventExt"); } return _onCheckUIEventExt(eid); } //窗体关闭时,是否删除ui预制件 public bool IsDestroyPrefabOnClose() { return GameCenter.LuaSystem.GetGlobalInPath("Main.IsDestroyPrefabOnClose")(); } //是否运行分析工具 public bool IsRuntimeProfiler() { return GameCenter.LuaSystem.GetGlobalInPath("Main.IsRuntimeProfiler")(); } //是否记录的耗时写文件 public bool IsRecordWriteFile() { return GameCenter.LuaSystem.GetGlobalInPath("Main.IsRecordWriteFile")(); } //是否收集消耗时间 public bool IsCollectRecord() { return GameCenter.LuaSystem.GetGlobalInPath("Main.IsCollectRecord")(); } //c#获取返回登陆的资源 public PreLoadAssetInfo[] ToLoginStateNeedAssets() { return GameCenter.LuaSystem.GetGlobalInPath>("Main.ToLoginStateNeedAssets")(); } //是否需要重新加载界面 public bool IsRenewForm(string name) { if (_onIsRenewFormEvent == null) { _onIsRenewFormEvent = GameCenter.LuaSystem.GetGlobalInPath("Main.IsRenewForm"); } if (_onIsRenewFormEvent != null) { return _onIsRenewFormEvent(name); } return false; } //重新加载逻辑系统 public void RenewSystem(string name,string[] paths) { if (_onRenewSystemEvent == null) { _onRenewSystemEvent = GameCenter.LuaSystem.GetGlobalInPath>("Main.RenewSystem"); } if (_onRenewSystemEvent != null) { _onRenewSystemEvent(name, paths); } } //重新加载逻辑系统 public void RenewForm(string name, string[] paths) { if (_onRenewFormEvent == null) { _onRenewFormEvent = GameCenter.LuaSystem.GetGlobalInPath>("Main.RenewForm"); } if (_onRenewFormEvent != null) { _onRenewFormEvent(name, paths); } } //进入地图回调 public void OnEnterScene(int mapID, bool isPlane) { if(_enterSceneEvent == null) { _enterSceneEvent = GameCenter.LuaSystem.GetGlobalInPath("Main.OnEnterScene"); } if(_enterSceneEvent != null) { _enterSceneEvent(mapID, isPlane); } } //离开地图回调 public void OnLeaveScene(bool isPlane) { if(_leaveSceneEvent == null) { _leaveSceneEvent = GameCenter.LuaSystem.GetGlobalInPath("Main.OnLeaveScene"); } if (_leaveSceneEvent != null) { _leaveSceneEvent(isPlane); } } public int GetStrengthLvByPos( int pos ) { if( _getStrengthLvByPosEvent == null ) { _getStrengthLvByPosEvent = GameCenter.LuaSystem.GetGlobalInPath( "Main.GetStrengthLvByPos" ); } if ( _getStrengthLvByPosEvent != null ) { return _getStrengthLvByPosEvent( pos ); } return 0; } public int GetDressPeralPower(int pos) { if (_getDressPeralPowerEvent == null) { _getDressPeralPowerEvent = GameCenter.LuaSystem.GetGlobalInPath("Main.GetDressPeralPower"); } if (_getDressPeralPowerEvent != null) { return _getDressPeralPowerEvent(pos); } return 0; } //获取当前故事初始化中所有Timeline名字 public string[] GetStoryTimelineNames() { if (_getStoryTimelineNamesHandler == null) { _getStoryTimelineNamesHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetStoryTimelineNames"); } return _getStoryTimelineNamesHandler(); } //获取当前故事初始化中所有UIForm名字 public string[] GetStoryFormNames() { if (_getStoryFormNamesHandler == null) { _getStoryFormNamesHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetStoryFormNames"); } return _getStoryFormNamesHandler(); } //获取限时商店状态 public bool GetLimitShopState() { if (null == _getLimitShopStateHandler) { _getLimitShopStateHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetLimitShopState"); } return _getLimitShopStateHandler(); } //获取仙盟战玩家阵营值 public int GetXmFightCamp() { if (null == _getXmFightCampHandler) { _getXmFightCampHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetXmFightCamp"); } return _getXmFightCampHandler(); } //获取邮件提示数量 public int GetMailNumPrompt() { if (null == _getMailNumPromptHandler) { _getMailNumPromptHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetMailNumPrompt"); } return _getMailNumPromptHandler(); } //获取礼物提示数量 public int GetNotReadPresentCount() { if (null == _GetNotReadPresentCountHandler) { _GetNotReadPresentCountHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetNotReadPresentCount"); } return _GetNotReadPresentCountHandler(); } //通过功能ID的枚举码,来打开相应功能 public void DoFunctionCallBack(int code, object param) { if (null == DoFunctionCallBackHandler) { DoFunctionCallBackHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.DoFunctionCallBack"); } DoFunctionCallBackHandler((int)code, param); } //显示功能未开启提示 public void ShowFuncNotOpenTips(int code) { if (null == ShowFuncNotOpenTipsHandler) { ShowFuncNotOpenTipsHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.ShowFuncNotOpenTips"); } ShowFuncNotOpenTipsHandler(code); } //功能开启处理 public void OnFunctionOpened(int idCode, bool isNew) { if (null == FunctionOpenedHandler) { FunctionOpenedHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.OnFunctionOpened"); } FunctionOpenedHandler(idCode, isNew); } //获取背包中仙魄的数量 public int GetXianPoCountByCfgId(int cfgId) { if (null == GetXianPoCountByCfgIdHandler) { GetXianPoCountByCfgIdHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetXianPoCountByCfgId"); } return GetXianPoCountByCfgIdHandler(cfgId); } //神兽岛采集物上限 public bool CrystalIsMax(int id) { if (null == CrystalIsMaxHandler) { CrystalIsMaxHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.CrystalIsMax"); } return CrystalIsMaxHandler(id); } //当前穿戴的称号id public int GetCurrTitleID() { if (null == GetCurrTitleIDHandler) { GetCurrTitleIDHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetCurrTitleID"); } return GetCurrTitleIDHandler(); } //是否显示称号红点 public bool IsShowTitleRedpoint() { if (null == IsShowTitleRedpointHandler) { IsShowTitleRedpointHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.IsShowTitleRedpoint"); } return IsShowTitleRedpointHandler(); } //判断是否有设置坐骑模型 public bool HasMountId() { if (null == HasMountIdHandler) { HasMountIdHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.HasMountId"); } return HasMountIdHandler(); } //获得当前穿戴翅膀ID public int GetCurModelId() { if (null == GetCurModelIdHandler) { GetCurModelIdHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetCurModelId"); } return GetCurModelIdHandler(); } //离线经验道具 public int AddOnHookTimeItemID() { if (null == AddOnHookTimeItemIDHandler) { AddOnHookTimeItemIDHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.AddOnHookTimeItemID"); } return AddOnHookTimeItemIDHandler(); } //剩余挂机时间 public int RemainOnHookTime() { if (null == RemainOnHookTimeHandler) { RemainOnHookTimeHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.RemainOnHookTime"); } return RemainOnHookTimeHandler(); } //获取当前经验药品加成倍率,百分制 public int GetCurItemAddRate() { if (null == GetCurItemAddRateHandler) { GetCurItemAddRateHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetCurItemAddRate"); } return GetCurItemAddRateHandler(); } //获取当前世界等级 public int GetCurWorldLevel() { if (null == GetCurWorldLevelHandler) { GetCurWorldLevelHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetCurWorldLevel"); } return GetCurWorldLevelHandler(); } public string GetVariableShowText(int type, int curValue, int value, bool simplifyValue = false) { if (null == GetVariableShowTextHandler) { GetVariableShowTextHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetVariableShowText"); } return GetVariableShowTextHandler(type, curValue, value, simplifyValue); } public float GetVariableShowProgress(int type, int curValue, int value) { if (null == GetVariableShowProgressHandler) { GetVariableShowProgressHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetVariableShowProgress"); } return GetVariableShowProgressHandler(type, curValue, value); } public bool IsVariableReach(int type, int curValue, int value) { if (null == IsVariableReachHandler) { IsVariableReachHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.IsVariableReach"); } return IsVariableReachHandler(type, curValue, value); } public int GetVariableValue(int code) { if (null == GetVariableValueHandler) { GetVariableValueHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetVariableValue"); } return GetVariableValueHandler(code); } /// /// 仙盟支援红点 /// /// public bool GetXmSupportRedState() { if (null == GetWorldSupportRedHandler) { GetWorldSupportRedHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetXmSupportRedState"); } return GetWorldSupportRedHandler(); } /// /// 仙盟支援红点 /// /// public void SetXmSupportRedState(bool isRed) { if (null == SetWorldSupportRedHandler) { SetWorldSupportRedHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.SetXmSupportRedState"); } SetWorldSupportRedHandler(isRed); } //获取仙盟战玩家阵营值 public uint[] GetChatChanelSort() { if (null == GetChatChanelSortHandler) { GetChatChanelSortHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetChatChanelSort"); } return GetChatChanelSortHandler(); } //是否有新获得得限时商品 public bool IsExistNewLimitShop() { if (null == IsExistNewLimitShopHandler) { IsExistNewLimitShopHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.IsExistNewLimitShop"); } return IsExistNewLimitShopHandler(); } //隐藏新限时商品提示 public void HideNewLimitShopTips() { if (null == HideNewLimitShopTipsHandler) { HideNewLimitShopTipsHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.HideNewLimitShopTips"); } HideNewLimitShopTipsHandler(); } //获取当前选择的传道配置ID 和 选择的阵法ID public uint[] GetTeachArray() { if (null == GetTeachArryHander) { GetTeachArryHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetTeachArray"); } return GetTeachArryHander(); } //获取日常最大活跃值 public int GetDailyMaxActive() { if (null == GetDailyMaxActiveHander) { GetDailyMaxActiveHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetDailyMaxActive"); } return GetDailyMaxActiveHander(); } //是否领取了成长之路最后一个奖励 public bool IsRewardGrowthWay() { if (null == IsRewradGrowthWayFinal) { IsRewradGrowthWayFinal = GameCenter.LuaSystem.GetGlobalInPath("Main.IsRewradGrowthWayFinal"); } return IsRewradGrowthWayFinal(); } //获取成长之路模型ID public int GetGrowthWayModellID() { if (null == GetGrowthWayModelId) { GetGrowthWayModelId = GameCenter.LuaSystem.GetGlobalInPath("Main.GetGrowthWayModellID"); } return GetGrowthWayModelId(); } //获取成长之路模型ID public uint[] GetActiveSwordIdArr() { if (null == GetActiveSwordIdList) { GetActiveSwordIdList = GameCenter.LuaSystem.GetGlobalInPath("Main.GetActiveSwordIdList"); } return GetActiveSwordIdList(); } //打开跳过界面 public void OpenSkipFormFunc(Action action) { if (null == OpenSkipForm) { OpenSkipForm = GameCenter.LuaSystem.GetGlobalInPath("Main.OpenSkipForm"); } OpenSkipForm(action); } //关闭跳过界面 public void CloseSkipFormFunc() { if (null == CloseSkipForm) { CloseSkipForm = GameCenter.LuaSystem.GetGlobalInPath("Main.CloseSkipForm"); } CloseSkipForm(); } //打开限时商城提示界面 public void OpenLimitShopTipsFormFunc(Transform transform) { if (null == OpenLimitShopTipsForm) { OpenLimitShopTipsForm = GameCenter.LuaSystem.GetGlobalInPath("Main.OpenLimitShopTipsForm"); } OpenLimitShopTipsForm(transform); } //是否可以领取免费Vip public bool CanRewardFreeVipFunc() { if (null == CanRewardFreeVip) { CanRewardFreeVip = GameCenter.LuaSystem.GetGlobalInPath("Main.CanRewardFreeVip"); } return CanRewardFreeVip(); } //获取竞技场剩余时间 public int GetJJCLeftTimeFunc() { if (null == GetJJCLeftTime) { GetJJCLeftTime = GameCenter.LuaSystem.GetGlobalInPath("Main.GetJJCLeftTime"); } return GetJJCLeftTime(); } //获取到下一提示的数量(-1表示不提示,0 可领取, 大于0 显示还差多少等级) public int GetGotoNextCountByLevelGift() { if (null == GetGotoNextCountByLevelGiftHandler) { GetGotoNextCountByLevelGiftHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetGotoNextCountByLevelGift"); } return GetGotoNextCountByLevelGiftHandler(); } public bool CanJoinDailyFunc(int id) { if (null == CanJoinDaily) { CanJoinDaily = GameCenter.LuaSystem.GetGlobalInPath("Main.CanJoinDaily"); } return CanJoinDaily(id); } public void JoinDailyFunc(int id) { if (null == JoinDaily) { JoinDaily = GameCenter.LuaSystem.GetGlobalInPath("Main.JoinDaily"); } JoinDaily(id); } public int GetStringDefinedLength() { if(null == GetStringDefinedLengthHander) { GetStringDefinedLengthHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetStringDefinedLength"); } return GetStringDefinedLengthHander(); } public string GetStringByStringDefined(int id) { if (null == GetStringByStringDefinedHander) { GetStringByStringDefinedHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetStringByStringDefined"); } return GetStringByStringDefinedHander(id); } //获取助战宠物列表 public uint[] GetAssistPetList() { if(null == GetAssistPetListHander) { GetAssistPetListHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetAssistPetList"); } return GetAssistPetListHander(); } //获取经脉id对应技能id的table public Dictionary GetMeridianAddSkillDic() { if(null == GetMeridianAddSkillDicHander) { GetMeridianAddSkillDicHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetMeridianAddSkillDic"); } return GetMeridianAddSkillDicHander(); } public int GetChatHeadIconId(int id, int occ) { if (null == GetChatHeadIconIdHander) { GetChatHeadIconIdHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetChatHeadIconId"); } return GetChatHeadIconIdHander(id, occ); } public int GetChatHeadFrameIconId(int id) { if (null == GetChatHeadFrameIdHander) { GetChatHeadFrameIdHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetChatHeadFrameIconId"); } return GetChatHeadFrameIdHander(id); } public int GetChatPaoPaoIconId(int id) { if (null == GetChatPaoPaoIdHander) { GetChatPaoPaoIdHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetChatPaoPaoIconId"); } return GetChatPaoPaoIdHander(id); } public int GetChatDefaultHeadCfgId() { if (null == GetChatDefaultHeadCfgIdHander) { GetChatDefaultHeadCfgIdHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetDefaultChatHeadCfgId"); } return GetChatDefaultHeadCfgIdHander(); } public int GetChatDefaultHeadFrameCfgId() { if (null == GetChatDefaultFrameCfgIdHander) { GetChatDefaultFrameCfgIdHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetDefaultChatHeadFrameCfgId"); } return GetChatDefaultFrameCfgIdHander(); } public int GetChatDefaultPaoPaoCfgId() { if (null == GetChatDefaultPaoPaoCfgIdHander) { GetChatDefaultPaoPaoCfgIdHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetDefaultChatPaoPaoCfgId"); } return GetChatDefaultPaoPaoCfgIdHander(); } public int GetChatPlayerHeadCfgId() { if (null == GetChatPlayerHeadCfgIdHander) { GetChatPlayerHeadCfgIdHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetPlayerChatHeadCfgId"); } return GetChatPlayerHeadCfgIdHander(); } public int GetChatPlayerHeadFrameCfgId() { if (null == GetChatPlayerFrameCfgIdHander) { GetChatPlayerFrameCfgIdHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetPlayerChatHeadFrameCfgId"); } return GetChatPlayerFrameCfgIdHander(); } public int GetChatPlayerPaoPaoCfgId() { if (null == GetChatPlayerPaoPaoCfgIdHander) { GetChatPlayerPaoPaoCfgIdHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetPlayerChatPaoPaoCfgId"); } return GetChatPlayerPaoPaoCfgIdHander(); } public void ReqCommandTargetPos() { if (null == ReqCommandTargetPosHander) { ReqCommandTargetPosHander = GameCenter.LuaSystem.GetGlobalInPath("Main.ReqCommandTargetPos"); } ReqCommandTargetPosHander(); } public bool GetCommandFollow() { if (null == GetCommandFollowHander) { GetCommandFollowHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetCommandFollow"); } return GetCommandFollowHander(); } public bool GetCommandHasMonster() { if (null == GetCommandHasMonsterHander) { GetCommandHasMonsterHander = GameCenter.LuaSystem.GetGlobalInPath("Main.GetCommandHasMonster"); } return GetCommandHasMonsterHander(); } public void AddShowNewItem(int reason, ItemBase item, long count) { if (null == AddShowNewItemHander) { AddShowNewItemHander = GameCenter.LuaSystem.GetGlobalInPath("Main.AddShowNewItem"); } AddShowNewItemHander(reason, item, item.CfgID, count); } public void AddShowNewItem(int reason, int itemID, long count) { if (null == AddShowNewItemHander) { AddShowNewItemHander = GameCenter.LuaSystem.GetGlobalInPath("Main.AddShowNewItem"); } AddShowNewItemHander(reason, null, itemID, count); } public void AddUseNewItem(ItemBase itemInst, int reason, long addCount) { if (null == AddUseNewItemHannder) { AddUseNewItemHannder = GameCenter.LuaSystem.GetGlobalInPath("Main.AddUseNewItem"); } AddUseNewItemHannder(itemInst, reason, addCount); } public void OpenItemQuickGetForm(int itemId) { if (null == OpenItemQuickGetFormHander) { OpenItemQuickGetFormHander = GameCenter.LuaSystem.GetGlobalInPath("Main.OpenItemQuickGetForm"); } OpenItemQuickGetFormHander(itemId); } public void ShowItemTips(ItemBase goods, GameObject obj, ItemTipsLocation location = ItemTipsLocation.Defult, bool isShowGetBtn = true, ItemBase cost = null, bool isResetPosion = true, object ExtData = null) { if (null == GetShowItemTipsHander) { GetShowItemTipsHander = GameCenter.LuaSystem.GetGlobalInPath("Main.ShowItemTips"); } GetShowItemTipsHander(goods, obj, location, isShowGetBtn, cost, isResetPosion, ExtData); } public void ShowItemTips(int id, GameObject obj, bool isShowGetBtn = true, ItemTipsLocation location = ItemTipsLocation.Defult) { if (null == GetShowItemTipsByIDHander) { GetShowItemTipsByIDHander = GameCenter.LuaSystem.GetGlobalInPath("Main.ShowItemTipsByID"); } GetShowItemTipsByIDHander(id, obj, isShowGetBtn, location); } public void CloseItemTips() { if (null == GetCloseItemTipsHander) { GetCloseItemTipsHander = GameCenter.LuaSystem.GetGlobalInPath("Main.CloseItemTips"); } GetCloseItemTipsHander(); } public int GetLoginAccount() { if (null == _GetLoginAccountHandler) { _GetLoginAccountHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetLoginAccount"); } return _GetLoginAccountHandler(); } public void ReconnectGameServer(bool isChangeRole) { if (null == _ReconnectGameServerHandler) { _ReconnectGameServerHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.ReconnectGameServer"); } _ReconnectGameServerHandler(isChangeRole); } public int GetCurrServerID() { if (null == _GetCurrServerIDHandler) { _GetCurrServerIDHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetCurrServerID"); } return _GetCurrServerIDHandler(); } public string GetCurrServerName() { if (null == _GetCurrServerNameHandler) { _GetCurrServerNameHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetCurrServerName"); } return _GetCurrServerNameHandler(); } public bool HasServer(int serverID) { if (null == _HasServerHandler) { _HasServerHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.HasServer"); } return _HasServerHandler(serverID); } public string GetServerName(int serverID) { if (null == _GetServerNameHandler) { _GetServerNameHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetServerName"); } return _GetServerNameHandler(serverID); } public int GetServerShowID(int serverID) { if (null == _GetServerShowIDHandler) { _GetServerShowIDHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetServerShowID"); } return _GetServerShowIDHandler(serverID); } public int GetReallyServerID(int serverID) { if (null == _GetReallyServerIDHandler) { _GetReallyServerIDHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetReallyServerID"); } return _GetReallyServerIDHandler(serverID); } public bool HasJoinedGuild() { if (null == HasJoinedGuildHaneler) { HasJoinedGuildHaneler = GameCenter.LuaSystem.GetGlobalInPath("Main.HasJoinedGuild"); } return HasJoinedGuildHaneler(); } public void OnExitGuildMsg() { if (null == ExitGuildHaneler) { ExitGuildHaneler = GameCenter.LuaSystem.GetGlobalInPath("Main.OnExitGuildMsg"); } ExitGuildHaneler(); } public void DownLoadPayList() { if (null == DownLoadPayListHander) { DownLoadPayListHander = GameCenter.LuaSystem.GetGlobalInPath("Main.DownLoadPayList"); } DownLoadPayListHander(); } public void OpenLoadingForm(Action callBack = null) { if (null == _OpenLoadingFormHandler) { _OpenLoadingFormHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.OpenLoadingForm"); } _OpenLoadingFormHandler(callBack); } public void CloseLoadingForm() { if (null == _CloseLoadingFormHandler) { _CloseLoadingFormHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.CloseLoadingForm"); } _CloseLoadingFormHandler(); } public void SetLoadingFormProgress(float value) { if (null == _SetLoadingFormProgressHandler) { _SetLoadingFormProgressHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.SetLoadingFormProgress"); } _SetLoadingFormProgressHandler(Mathf.RoundToInt(value * 10000)); } public void RefreshPlayerModel(Player p, IPlayerVisualInfo info) { if (null == _RefreshPlayerModelHandler) { _RefreshPlayerModelHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.RefreshPlayerModel"); } _RefreshPlayerModelHandler(p, info); } //打开npc对话 public void OpenNpcTalk(Npc npc, int taskID = 0, bool isTaskOpenUI = false, object openUIParam = null) { if (null == OpenNpcTalkHandler) { OpenNpcTalkHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.OpenNpcTalk"); } OpenNpcTalkHandler(npc, taskID, isTaskOpenUI, openUIParam); } //绑定自定义角色 public void BindLuaCharacter(LuaCharacter character, LuaCharInitInfo initInfo) { if(null == BindLuaCharacterHandler) { BindLuaCharacterHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.BindLuaCharacter"); } BindLuaCharacterHandler(character, initInfo); } //创建一个新的对象 public IPlayerVisualInfo CreatePlayerVisualInfo(ulong roleID) { if (null == _CreatePlayerVisualInfoHandler) { _CreatePlayerVisualInfoHandler = GameCenter.LuaSystem.GetGlobalInPath>("Main.CreatePlayerVisualInfo"); } return _CreatePlayerVisualInfoHandler(roleID); } //创建一个新的对象 public FSkinModel CreateFSkinModel(FSkinTypeCode code) { if (null == _CreateFSkinModelHandler) { _CreateFSkinModelHandler = GameCenter.LuaSystem.GetGlobalInPath>("Main.CreateFSkinModel"); } return _CreateFSkinModelHandler(code); } //是否有队伍 public bool IsTeamExist() { if(null == _IsTeamExistHandler) { _IsTeamExistHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.IsTeamExist"); } return _IsTeamExistHandler(); } //是否是队伍成员 public bool IsTeamMember(ulong id) { if (null == _IsTeamMemberHandler) { _IsTeamMemberHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.IsTeamMember"); } return _IsTeamMemberHandler(id); } //获取好友界面类型 public int GetFriendType() { if (null == _GetFriendTypeHandler) { _GetFriendTypeHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetFriendType"); } return _GetFriendTypeHandler(); } //判断是否是好友 public bool IsFriend(ulong id) { if (null == _IsFriendHandler) { _IsFriendHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.IsFriend"); } return _IsFriendHandler(id); } //判断是否在黑名单 public bool IsShield(ulong id) { if (null == _IsShieldHandler) { _IsShieldHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.IsShield"); } return _IsShieldHandler(id); } //判断是否是仇人 public bool IsEnemy(ulong id) { if (null == _IsEnemyHandler) { _IsEnemyHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.IsEnemy"); } return _IsEnemyHandler(id); } //获取圣装部位的战力 public int GetHolyPartFightPower(int part) { if (null == _GetHolyPartFightPower) { _GetHolyPartFightPower = GameCenter.LuaSystem.GetGlobalInPath("Main.GetHolyPartFightPower"); } return _GetHolyPartFightPower(part); } //获取圣装装备栏道具 public HolyEquip GetDressHolyEquip(int part) { if (null == _GetDressHolyEquip) { _GetDressHolyEquip = GameCenter.LuaSystem.GetGlobalInPath("Main.GetDressHolyEquip"); } return _GetDressHolyEquip(part); } //是否可以使用技能 public bool CanUseSkill(int skillId) { if (null == _CanUseSkillHandler) { _CanUseSkillHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.CanUseSkill"); } return _CanUseSkillHandler(skillId); } //技能是否需要同步协议 public bool SkillIsSyncServer(int skillId) { if (null == _SkillIsSyncServerHandler) { _SkillIsSyncServerHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.SkillIsSyncServer"); } return _SkillIsSyncServerHandler(skillId); } //技能是否CD public bool SkillIsCD(int skillId) { if (null == _SkillIsCDHandler) { _SkillIsCDHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.SkillIsCD"); } return _SkillIsCDHandler(skillId); } //获取技能列表 public List GetMandateSkillList() { if (null == _GetMandateSkillListHandler) { _GetMandateSkillListHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetMandateSkillList"); } return _GetMandateSkillListHandler(); } //设置飞剑技能 public void SetFlySwordSkill(int swordSkill, int playerSkill) { if (null == _SetFlySwordSkillHandler) { _SetFlySwordSkillHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.SetFlySwordSkill"); } _SetFlySwordSkillHandler(swordSkill, playerSkill); } //开始挂机 public void StartMandate(int monsterId = 0) { if (null == _StartMandateHandler) { _StartMandateHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.StartMandate"); } _StartMandateHandler(monsterId); } //结束挂机 public void EndMandate(int monsterId = 0) { if (null == _EndMandateHandler) { _EndMandateHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.EndMandate"); } _EndMandateHandler(); } //重新开始挂机 public void RestartMandate() { if (null == _RestartMandateHandler) { _RestartMandateHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.RestartMandate"); } _RestartMandateHandler(); } //挂机时移动 public void MandateOnMove() { if (null == _MandateOnMoveHandler) { _MandateOnMoveHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.MandateOnMove"); } _MandateOnMoveHandler(); } //设置挂机暂停 public void SetMandatePause(float time) { if (null == _SetMandatePauseHandler) { _SetMandatePauseHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.SetMandatePause"); } _SetMandatePauseHandler(time); } //是否正在挂机 public bool IsMandating() { if (null == _IsMandatingHandler) { _IsMandatingHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.IsMandating"); } return _IsMandatingHandler(); } //刷新挂机位置 public void RefreshMandatePos() { if (null == _RefreshMandatePosHandler) { _RefreshMandatePosHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.RefreshMandatePos"); } _RefreshMandatePosHandler(); } public void StartMove() { if(null == _StartMoveHander) _StartMoveHander = GameCenter.LuaSystem.GetGlobalInPath("Main.StartMove"); _StartMoveHander(); } public void EndMove() { if (null == _EndMoveHander) _EndMoveHander = GameCenter.LuaSystem.GetGlobalInPath("Main.EndMove"); _EndMoveHander(); } //获取动作转换函数 public TranslateAnimNameDelegate GetTranslateAnimName() { if (null == _TranslateAnimNameHandler) { _TranslateAnimNameHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetTranslateAnimName"); } return _TranslateAnimNameHandler; } //任务进入位面 public void TaskEnterPlane(int taskId) { if (null == _TaskEnterPlaneHander) { _TaskEnterPlaneHander = GameCenter.LuaSystem.GetGlobalInPath("Main.TaskEnterPlane"); } _TaskEnterPlaneHander(taskId); } public void TaskEnterPlaneAnim(int taskId) { if (null == _TaskEnterPlaneAnimHander) { _TaskEnterPlaneAnimHander = GameCenter.LuaSystem.GetGlobalInPath("Main.TaskEnterPlaneAnim"); } _TaskEnterPlaneAnimHander(taskId); } //游戏消息处理 public bool OnGameMessage(Message msg) { if (null == _OnGameMessageHander) { _OnGameMessageHander = GameCenter.LuaSystem.GetGlobalInPath("Main.OnGameMessage"); } return _OnGameMessageHander(msg); } //FGameobject相关的Shader切换处理 public Shader OnFGameObjectShaderSwitch(Shader sh, ModelTypeCode code, int modelID) { if (null == _OnFGameObjectShaderSwitchHander) { _OnFGameObjectShaderSwitchHander = GameCenter.LuaSystem.GetGlobalInPath>("Main.ShaderSwitch"); } return _OnFGameObjectShaderSwitchHander(sh, code, modelID); } //FGameobject相关的Shader切换处理 public bool OnClientGM(string cmd) { if (null == _ClientGMHander) { _ClientGMHander = GameCenter.LuaSystem.GetGlobalInPath("Main.OnClientGM"); } return _ClientGMHander(cmd); } public void SetPlayerHead(Transform trans, int iconId, int frameId, int occ, ulong playerId, string pic, bool isShowPic) { if (null == SetPlayerHeadHander) { SetPlayerHeadHander = GameCenter.LuaSystem.GetGlobalInPath("Main.SetPlayerHead"); } SetPlayerHeadHander(trans, iconId, frameId, occ, playerId, pic, isShowPic); } public void EnterFengXi(int cityId) { if (null == EnterFengXiHander) { EnterFengXiHander = GameCenter.LuaSystem.GetGlobalInPath("Main.EnterFengXi"); } EnterFengXiHander(cityId); } public void SetPlayerLevel(Transform trans, int level, bool showLevelText) { if (null == SetPlayerLevelHander) { SetPlayerLevelHander = GameCenter.LuaSystem.GetGlobalInPath("Main.SetPlayerLevel"); } SetPlayerLevelHander(trans, level, showLevelText); } public string GetWordFilterIngore() { if (null == _getWordFilterIngoreHandler) { _getWordFilterIngoreHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.GetWordFilterIngore"); } return _getWordFilterIngoreHandler(); } public ItemBase CreateItembaseByCfgId(int itemId) { if (null == _createItembaseByCfgIdHandler) { _createItembaseByCfgIdHandler = GameCenter.LuaSystem.GetGlobalInPath("Main.CreateItembaseByCfgId"); } return _createItembaseByCfgIdHandler(itemId); } } public delegate bool NoParamesReturnBool(); public delegate int NoParamesReturnInt(); public delegate string NoParamesReturnString(); public delegate uint[] NoParamesReturnUintArr(); public delegate string[] NoParamesReturnStringArr(); public delegate void ParamesBoolNoReturn(bool isRed); public delegate void ParamTransformNoReturn(Transform transform); public delegate int ParmesIntReturnInt(int intParam); public delegate int ParmesIntIntReturnInt(int intParam1, int intParam2); public delegate bool ParmesIntReturnBool(int intParam); public delegate void DoFunctionCallBackDelegate(int code, object param); public delegate void FunctionOpenedDelegate(int idCode, bool isNew); public delegate bool CheckUILuaDelegate(int eid); public delegate bool IsRenewForm(string name); public delegate void EnterSceneDelegate(int mapID, bool isPlane); public delegate void LeaveSceneDelegate(bool isPlane); public delegate void ScreenOrientationChanged(int ScreenOrientation); public delegate string GetVariableShowTextDelegate(int type, int curValue, int value, bool simplifyValue = false); public delegate float GetVariableShowProgressDelegate(int type, int curValue, int value); public delegate bool IsVariableReachDelegate(int type, int curValue, int value); public delegate int GetVariableValueDelegate(int code); public delegate void ShowItemTipsDelegate(ItemBase goods, GameObject obj, ItemTipsLocation location, bool isShowGetBtn, ItemBase cost, bool isResetPosion, object ExtData); public delegate void ShowItemTipsByidDelegate(int id, GameObject obj, bool isShowGetBtn, ItemTipsLocation location); public delegate void ParamFuncNoReturn(Action action); public delegate void NoParamNoReturn(); public delegate void ParamIntNoReturn(int id); public delegate string ParamIntReturnString(int id); public delegate Dictionary NoParamReturnTable(); public delegate void AddShowNewItemDelegate(int reason, ItemBase itemInst, int itemID, long addCount); public delegate void AddUseNewItemDelegate(ItemBase itemInst, int reason, long addCount); public delegate string RefreshPlayerSkinModelDelegate(Player p, IPlayerVisualInfo info); public delegate void OpenNpcTalkDelegate(Npc npc, int taskID, bool isTaskOpenUI, object openUIParam); public delegate void ParamRefRenderListNoReturn(ref List outList); public delegate string ParamStringRefWrapModeReturnString(string animName, ref WrapMode mode); public delegate string BindLuaCharacterDelegate(LuaCharacter character, LuaCharInitInfo initInfo); public delegate bool IsTeamMemberDelegate(ulong id); public delegate int FriendTypeReturnDelegate(); public delegate bool IsFriendReturnDelagate(ulong id); public delegate bool IsEnemyReturnDelagate(ulong id); public delegate bool IsShieldReturnDelagate(ulong id); public delegate HolyEquip GetDressHolyEquipDelagate(int part); public delegate List GetMandateSkillListDelagate(); public delegate void SetFlySwordSkillDelagate(int swordSkill, int playerSkill); public delegate void ParamFloatNoReturn(float time); public delegate bool OnGameMessageDelagate(Message msg); public delegate bool ClientGMDelagate(string name); public delegate void ParamPlayerHeadNoReturn(Transform trans, int iconId, int frameId, int occ, ulong playerId, string pic, bool isShowPic); public delegate void SetPlayerLevelDelagate(Transform trans, int level, bool showLevelText); public delegate ItemBase ParmesIntIntReturnItemBase(int itemId); }