using System.Runtime.InteropServices; namespace XLua.LuaDLL { public partial class Lua { [DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)] public static extern int luaopen_rapidjson(System.IntPtr L); [MonoPInvokeCallback(typeof(LuaDLL.lua_CSFunction))] public static int LoadRapidJson(System.IntPtr L) { return luaopen_rapidjson(L); } [DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)] public static extern int luaopen_lpeg(System.IntPtr L); [MonoPInvokeCallback(typeof(LuaDLL.lua_CSFunction))] public static int LoadLpeg(System.IntPtr L) { return luaopen_lpeg(L); } [DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)] public static extern int luaopen_pb(System.IntPtr L); [MonoPInvokeCallback(typeof(LuaDLL.lua_CSFunction))] public static int LoadLuaProfobuf(System.IntPtr L) { return luaopen_pb(L); } [DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)] public static extern int luaopen_ffi(System.IntPtr L); [MonoPInvokeCallback(typeof(LuaDLL.lua_CSFunction))] public static int LoadFFI(System.IntPtr L) { return luaopen_ffi(L); } } }