using MSG_Common; using XLua; namespace Thousandto.Code.Logic { [CSharpCallLua] public interface IPlayerVisualInfo { int FashionBodyID { get; set; } int FashionHaloID { get; set; } int FashionMatrixID { get; set; } int FashionWeaponID { get; set; } int LingTiDegree { get; set; } int StateLevel { get; set; } int WingId { get; set; } void Copy(IPlayerVisualInfo info); void Parse(FacadeAttribute info, int stateLevel); void ParseByLua(LuaTable info, int stateLevel); //获取灵体身体ID int GetLingTiBodyModelID(int occ); //获取时装模型ID,由时装配置决定 int GetFashionBodyModelID(int occ); //获取时装武器ID int GetFashionWeaponModelID(int occ); //获取时装光环模型ID int GetFashionHaloModelID(); //获取时装法阵模型ID int GetFashionMatrixModelID(); //获取魂甲模型ID int GetSoulEquipModelID(); //获取飞剑模型ID int GetFlySwordModelID(); //获取身体模型ID int GetBodyModelID(int occ); } }