using Thousandto.Cfg.Data; namespace Thousandto.Code.Logic { /// /// lua角色初始化信息 /// public class LuaCharInitInfo : EntityInfo { #region //公共变量 public object UserData = null; #endregion #region //构造函数 public LuaCharInitInfo(ulong uid, float x, float y, object userData) { ID = uid; X = x; Z = y; UserData = userData; } #endregion } }