using UnityEngine;
using System.Collections;

namespace Thousandto.Code.Logic
{
    public enum BuffTypeDef
    {
        None = 0,       //无
        Porperty = 1,   //属性
        LifeCache = 2,  //血池
        DecLife = 3,    //掉血
        DecLifeByMax = 4,//掉血总值万分比
        DecLifeByCur = 5,//掉血当前值万分比
        AddLife = 6,     //加血
        AddLifeByMax = 7,//加血总值的万分比
        AddLifeByCur = 8,//加血当前值的万分比
        SuperArmor = 9, //霸体状态
        MoneyRate = 10, //金币倍率
        ExpRate = 11,   //经验倍率
        SummonGhost = 12,//剑士召唤鬼影
        //13,死亡天幕,不知道什么玩意儿
        Invisible = 14, //剑士隐身
        ChangeModel = 22,//变身
        ChuanDao = 23,//传道buff
        FeiJian = 24,//飞剑buff
    }
}