using System.Collections.Generic; using Thousandto.Plugins.Common; using Thousandto.Code.Logic.Network; namespace MSG_StateStifle { public partial class LevelCondition : ProtoBuf.IMessageInfo, ProtoBuf.IExtensible { public void Send(){} public void Excute(){} public void ReadMessage(ref int readPos, int totalCount) { int endIndex = totalCount + readPos - 1; while (readPos <= endIndex) { int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos); switch (fieldNumber) { case 1 : conditionId = ProtoBufUtils.ReadInt32(ref readPos); break; case 2 : progress = ProtoBufUtils.ReadInt32(ref readPos); break; case 3 : total = ProtoBufUtils.ReadInt32(ref readPos); break; default: break; } } } public int WriteMessage(int fieldNumber) { ProtoBufUtils.WriteHeader(fieldNumber, ProtoBuf.WireType.String); int subItemInfoId = ProtoBufUtils.GetSubItemInfoId(); ProtoBufUtils.SetEmptyLength(subItemInfoId); ProtoBufUtils.SetVBeginIndex(subItemInfoId); ProtoBufUtils.WriteInt32(1,conditionId); ProtoBufUtils.WriteInt32(2,progress); ProtoBufUtils.WriteInt32(3,total); ProtoBufUtils.SetVEndIndex(subItemInfoId); return ProtoBufUtils.CheckAndSetLength(subItemInfoId); } public void Clear() { conditionId = 0; progress = 0; total = 0; } public int conditionId; public int progress; public int total; } public partial class StateStifleLevel : ProtoBuf.IMessageInfo, ProtoBuf.IExtensible { public void Send(){} public void Excute(){} public void ReadMessage(ref int readPos, int totalCount) { int endIndex = totalCount + readPos - 1; while (readPos <= endIndex) { int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos); switch (fieldNumber) { case 1 : level = ProtoBufUtils.ReadInt32(ref readPos); break; case 2 : star = ProtoBufUtils.ReadInt32(ref readPos); break; default: break; } } } public int WriteMessage(int fieldNumber) { ProtoBufUtils.WriteHeader(fieldNumber, ProtoBuf.WireType.String); int subItemInfoId = ProtoBufUtils.GetSubItemInfoId(); ProtoBufUtils.SetEmptyLength(subItemInfoId); ProtoBufUtils.SetVBeginIndex(subItemInfoId); ProtoBufUtils.WriteInt32(1,level); ProtoBufUtils.WriteInt32(2,star); ProtoBufUtils.SetVEndIndex(subItemInfoId); return ProtoBufUtils.CheckAndSetLength(subItemInfoId); } public void Clear() { level = 0; star = 0; } public int level; public int star; } public partial class soulSpirit : ProtoBuf.IMessageInfo, ProtoBuf.IExtensible { public void Send(){} public void Excute(){} public void ReadMessage(ref int readPos, int totalCount) { int endIndex = totalCount + readPos - 1; while (readPos <= endIndex) { int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos); switch (fieldNumber) { case 1 : state = ProtoBufUtils.ReadInt32(ref readPos); break; case 2 : promoteLv = ProtoBufUtils.ReadInt32(ref readPos); break; case 3 : promotePorgress = ProtoBufUtils.ReadInt64(ref readPos); break; case 4 : evolveLv = ProtoBufUtils.ReadInt32(ref readPos); break; case 5 : id = ProtoBufUtils.ReadInt32(ref readPos); break; default: break; } } } public int WriteMessage(int fieldNumber) { ProtoBufUtils.WriteHeader(fieldNumber, ProtoBuf.WireType.String); int subItemInfoId = ProtoBufUtils.GetSubItemInfoId(); ProtoBufUtils.SetEmptyLength(subItemInfoId); ProtoBufUtils.SetVBeginIndex(subItemInfoId); ProtoBufUtils.WriteInt32(1,state); ProtoBufUtils.WriteInt32(2,promoteLv); ProtoBufUtils.WriteInt64(3,promotePorgress); ProtoBufUtils.WriteInt32(4,evolveLv); ProtoBufUtils.WriteInt32(5,id); ProtoBufUtils.SetVEndIndex(subItemInfoId); return ProtoBufUtils.CheckAndSetLength(subItemInfoId); } public void Clear() { state = 0; promoteLv = 0; promotePorgress = 0; evolveLv = 0; id = 0; } public int state; public int promoteLv; public long promotePorgress; public int evolveLv; public int id; } public partial class ReqOpenStateStiflePanle : ProtoBuf.IExtensible, ProtoBuf.IReqMessage { public const uint MsgID = 180201; public void Excute(){} public void Send() { lock (ProtoBufUtils.WriteLocker) { byte[] bytes = null; ProtoBufUtils.InitWriteData(); bytes = ProtoBufUtils.GetData(); Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID); } } public void Clear() { } } public partial class ResStateStifleBase : ProtoBuf.IExtensible, ProtoBuf.IResMessage { public void Excute() { HandleMsgResult.getInstance().GS2U_ResStateStifleBase(this); } public const uint MsgID = 180101; public void Send(){} public void ReadMessage(byte[] bytes) { lock (ProtoBufUtils.ReadLocker) { Clear(); int endIndex = bytes.Length - 1; int readPos = 0; int totalCount = 0; ProtoBufUtils.InitReadData(bytes, ref readPos); while (readPos <= endIndex) { int curType = bytes[readPos] & 7; int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos); switch (fieldNumber) { case 1: if(conditionValue == null) { conditionValue = new List(); } conditionValue.Add(new LevelCondition()); totalCount = ProtoBufUtils.ReadInt32(ref readPos); conditionValue[conditionValue.Count - 1].ReadMessage(ref readPos, totalCount); break; case 2: conditionReach = ProtoBufUtils.ReadBoolean(ref readPos); break; case 3: if(level == null) { level = new StateStifleLevel(); } totalCount = ProtoBufUtils.ReadInt32(ref readPos); level.ReadMessage(ref readPos, totalCount); break; case 4: if(soulSpiritList == null) { soulSpiritList = new List(); } soulSpiritList.Add(new soulSpirit()); totalCount = ProtoBufUtils.ReadInt32(ref readPos); soulSpiritList[soulSpiritList.Count - 1].ReadMessage(ref readPos, totalCount); break; default: break; } } } } public void Clear() { if(conditionValue != null) { conditionValue.Clear(); } conditionReach = false; if(level != null) { level.Clear(); } if(soulSpiritList != null) { soulSpiritList.Clear(); } } public List conditionValue = new List(); public bool conditionReach; public StateStifleLevel level; public List soulSpiritList = new List(); } public partial class ReqUpLevel : ProtoBuf.IExtensible, ProtoBuf.IReqMessage { public const uint MsgID = 180202; public void Excute(){} public void Send() { lock (ProtoBufUtils.WriteLocker) { byte[] bytes = null; ProtoBufUtils.InitWriteData(); ProtoBufUtils.WriteBoolean(1,oneKey); bytes = ProtoBufUtils.GetData(); Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID); } } public void Clear() { oneKey = false; } public bool oneKey; } public partial class ResUpLevel : ProtoBuf.IExtensible, ProtoBuf.IResMessage { public void Excute() { HandleMsgResult.getInstance().GS2U_ResUpLevel(this); } public const uint MsgID = 180103; public void Send(){} public void ReadMessage(byte[] bytes) { lock (ProtoBufUtils.ReadLocker) { Clear(); int endIndex = bytes.Length - 1; int readPos = 0; int totalCount = 0; ProtoBufUtils.InitReadData(bytes, ref readPos); while (readPos <= endIndex) { int curType = bytes[readPos] & 7; int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos); switch (fieldNumber) { case 1: oneKey = ProtoBufUtils.ReadBoolean(ref readPos); break; case 2: if(level == null) { level = new StateStifleLevel(); } totalCount = ProtoBufUtils.ReadInt32(ref readPos); level.ReadMessage(ref readPos, totalCount); break; case 3: conditionReach = ProtoBufUtils.ReadBoolean(ref readPos); break; case 4: if(conditionValue == null) { conditionValue = new List(); } conditionValue.Add(new LevelCondition()); totalCount = ProtoBufUtils.ReadInt32(ref readPos); conditionValue[conditionValue.Count - 1].ReadMessage(ref readPos, totalCount); break; case 5: fight = ProtoBufUtils.ReadInt32(ref readPos); break; default: break; } } } } public void Clear() { oneKey = false; if(level != null) { level.Clear(); } conditionReach = false; if(conditionValue != null) { conditionValue.Clear(); } fight = 0; } public bool oneKey; public StateStifleLevel level; public bool conditionReach; public List conditionValue = new List(); public int fight; } public partial class ReqUpPromoteLevel : ProtoBuf.IExtensible, ProtoBuf.IReqMessage { public const uint MsgID = 180203; public void Excute(){} public void Send() { lock (ProtoBufUtils.WriteLocker) { byte[] bytes = null; ProtoBufUtils.InitWriteData(); ProtoBufUtils.WriteInt32(1,id); bytes = ProtoBufUtils.GetData(); Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID); } } public void Clear() { id = 0; } public int id; } public partial class ReqUpEvolveLevel : ProtoBuf.IExtensible, ProtoBuf.IReqMessage { public const uint MsgID = 180204; public void Excute(){} public void Send() { lock (ProtoBufUtils.WriteLocker) { byte[] bytes = null; ProtoBufUtils.InitWriteData(); ProtoBufUtils.WriteInt32(1,id); bytes = ProtoBufUtils.GetData(); Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID); } } public void Clear() { id = 0; } public int id; } public partial class ReqActiveSoulSpirit : ProtoBuf.IExtensible, ProtoBuf.IReqMessage { public const uint MsgID = 180205; public void Excute(){} public void Send() { lock (ProtoBufUtils.WriteLocker) { byte[] bytes = null; ProtoBufUtils.InitWriteData(); ProtoBufUtils.WriteInt32(1,id); bytes = ProtoBufUtils.GetData(); Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID); } } public void Clear() { id = 0; } public int id; } public partial class ResSoulSpiritInfo : ProtoBuf.IExtensible, ProtoBuf.IResMessage { public void Excute() { HandleMsgResult.getInstance().GS2U_ResSoulSpiritInfo(this); } public const uint MsgID = 180102; public void Send(){} public void ReadMessage(byte[] bytes) { lock (ProtoBufUtils.ReadLocker) { Clear(); int endIndex = bytes.Length - 1; int readPos = 0; int totalCount = 0; ProtoBufUtils.InitReadData(bytes, ref readPos); while (readPos <= endIndex) { int curType = bytes[readPos] & 7; int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos); switch (fieldNumber) { case 1: if(soulSpiritList == null) { soulSpiritList = new soulSpirit(); } totalCount = ProtoBufUtils.ReadInt32(ref readPos); soulSpiritList.ReadMessage(ref readPos, totalCount); break; case 2: type = ProtoBufUtils.ReadInt32(ref readPos); break; case 3: isSuc = ProtoBufUtils.ReadBoolean(ref readPos); break; case 4: fight = ProtoBufUtils.ReadInt32(ref readPos); break; default: break; } } } } public void Clear() { if(soulSpiritList != null) { soulSpiritList.Clear(); } type = 0; isSuc = false; fight = 0; } public soulSpirit soulSpiritList; public int type; public bool isSuc; public int fight; } }