using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResTreasureResult(MSG_TreasureHunt.ResTreasureResult result); void GS2U_ResBuyResult(MSG_TreasureHunt.ResBuyResult result); void GS2U_ResOnekeyExtractResult(MSG_TreasureHunt.ResOnekeyExtractResult result); void GS2U_ResUpdateRecord(MSG_TreasureHunt.ResUpdateRecord result); void GS2U_ResAllWarehouseInfo(MSG_TreasureHunt.ResAllWarehouseInfo result); void GS2U_ResNoticeReward(MSG_TreasureHunt.ResNoticeReward result); void GS2U_ResRewardResultPanle(MSG_TreasureHunt.ResRewardResultPanle result); void GS2U_ResRecoveryResult(MSG_TreasureHunt.ResRecoveryResult result); void GS2U_ResFreeTreasureTime(MSG_TreasureHunt.ResFreeTreasureTime result); } }