using ProtoBuf;
using Thousandto.Plugins.Common;

namespace Thousandto.Code.Logic.Network
{
    /// <summary>
    /// 定义消息的回调方法,便于实现
    /// </summary>
    public partial interface  IHandleMsgResult
    {
        void GS2U_ResCreateTDBuild(MSG_TowerDefense.ResCreateTDBuild result);
        void GS2U_ResUpdateTDBuild(MSG_TowerDefense.ResUpdateTDBuild result);
        void GS2U_ResDeleteTDBuild(MSG_TowerDefense.ResDeleteTDBuild result);
        void GS2U_ResBirthBossInTDWar(MSG_TowerDefense.ResBirthBossInTDWar result);
        void GS2U_ResBeginBirthMonster(MSG_TowerDefense.ResBeginBirthMonster result);
        void GS2U_ResPeopleSoulHuntingCarInfo(MSG_TowerDefense.ResPeopleSoulHuntingCarInfo result);
        void GS2U_ResMapBuildInfo(MSG_TowerDefense.ResMapBuildInfo result);

    }
}