using ProtoBuf;
using Thousandto.Plugins.Common;

namespace Thousandto.Code.Logic.Network
{
    /// <summary>
    /// 定义消息的回调方法,便于实现
    /// </summary>
    public partial interface  IHandleMsgResult
    {
        void GS2U_ResTeamInfo(MSG_Team.ResTeamInfo result);
        void GS2U_ResUpdateTeamMemberInfo(MSG_Team.ResUpdateTeamMemberInfo result);
        void GS2U_ResFreedomList(MSG_Team.ResFreedomList result);
        void GS2U_ResInviteInfo(MSG_Team.ResInviteInfo result);
        void GS2U_ResApplyList(MSG_Team.ResApplyList result);
        void GS2U_ResAddApplyer(MSG_Team.ResAddApplyer result);
        void GS2U_ResWaitList(MSG_Team.ResWaitList result);
        void GS2U_ResDeleteTeamMember(MSG_Team.ResDeleteTeamMember result);
        void GS2U_ResCallAllMemberRes(MSG_Team.ResCallAllMemberRes result);
        void GS2U_ResMatchAll(MSG_Team.ResMatchAll result);
        void GS2U_ResUpdateHPAndMapKey(MSG_Team.ResUpdateHPAndMapKey result);
        void GS2U_ResTeamLeaderOpenState(MSG_Team.ResTeamLeaderOpenState result);
        void GS2U_ResBecomeLeader(MSG_Team.ResBecomeLeader result);

    }
}