using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResSpiritInfo(MSG_Spirit.ResSpiritInfo result); void GS2U_ResCollectEquip(MSG_Spirit.ResCollectEquip result); void GS2U_ResActiveSpirit(MSG_Spirit.ResActiveSpirit result); void GS2U_ResUpLevel(MSG_Spirit.ResUpLevel result); void GS2U_ResUpStar(MSG_Spirit.ResUpStar result); void GS2U_ResSyncFightPower(MSG_Spirit.ResSyncFightPower result); } }