using ProtoBuf;
using Thousandto.Plugins.Common;

namespace Thousandto.Code.Logic.Network
{
    /// <summary>
    /// 定义消息的回调方法,便于实现
    /// </summary>
    public partial interface  IHandleMsgResult
    {
        void GS2U_ResSoulBeastBag(MSG_SoulBeast.ResSoulBeastBag result);
        void GS2U_ResSoulBeastList(MSG_SoulBeast.ResSoulBeastList result);
        void GS2U_ResSoulBeastInfo(MSG_SoulBeast.ResSoulBeastInfo result);
        void GS2U_ResSoulBeastEquipInfo(MSG_SoulBeast.ResSoulBeastEquipInfo result);
        void GS2U_ResSoulBeastEquipAdd(MSG_SoulBeast.ResSoulBeastEquipAdd result);
        void GS2U_ResSoulBeastItemAdd(MSG_SoulBeast.ResSoulBeastItemAdd result);
        void GS2U_ResSoulBeastGridNum(MSG_SoulBeast.ResSoulBeastGridNum result);
        void GS2U_ResDeleteSoulBeast(MSG_SoulBeast.ResDeleteSoulBeast result);
        void GS2U_ResSoulBeastItemUpdate(MSG_SoulBeast.ResSoulBeastItemUpdate result);

    }
}