using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResOpenJJCresult(MSG_JJC.ResOpenJJCresult result); void GS2U_ResUpdateChance(MSG_JJC.ResUpdateChance result); void GS2U_ResUpdatePlayers(MSG_JJC.ResUpdatePlayers result); void GS2U_ResYesterdayRank(MSG_JJC.ResYesterdayRank result); void GS2U_ResReports(MSG_JJC.ResReports result); void GS2U_ResJJCTargetID(MSG_JJC.ResJJCTargetID result); void GS2U_ResJJCBattleReport(MSG_JJC.ResJJCBattleReport result); void GS2U_ResOnlineJJCInfo(MSG_JJC.ResOnlineJJCInfo result); void GS2U_ResStartBattleRes(MSG_JJC.ResStartBattleRes result); void GS2U_ResGetFirstReward(MSG_JJC.ResGetFirstReward result); void GS2U_ResBuyJJCTimes(MSG_JJC.ResBuyJJCTimes result); } }