using ProtoBuf;
using Thousandto.Plugins.Common;

namespace Thousandto.Code.Logic.Network
{
    /// <summary>
    /// 定义消息的回调方法,便于实现
    /// </summary>
    public partial interface  IHandleMsgResult
    {
        void GS2U_ResGuildBattleRateList(MSG_GuildBattle.ResGuildBattleRateList result);
        void GS2U_ResGuildBattleRecordList(MSG_GuildBattle.ResGuildBattleRecordList result);
        void GS2U_ResGuildBattleWin(MSG_GuildBattle.ResGuildBattleWin result);
        void GS2U_ResGuildBattleRecordReward(MSG_GuildBattle.ResGuildBattleRecordReward result);
        void GS2U_ResGuildBattlePanel(MSG_GuildBattle.ResGuildBattlePanel result);
        void GS2U_ResGuildBattleTranCamp(MSG_GuildBattle.ResGuildBattleTranCamp result);
        void GS2U_ResGuildBattleLike(MSG_GuildBattle.ResGuildBattleLike result);
        void GS2U_ResGuildBattleEnd(MSG_GuildBattle.ResGuildBattleEnd result);
        void GS2U_ResGuildBattleResult(MSG_GuildBattle.ResGuildBattleResult result);
        void GS2U_ResGuildBattleRedPoint(MSG_GuildBattle.ResGuildBattleRedPoint result);
        void GS2U_ResGuildBattleKillNum(MSG_GuildBattle.ResGuildBattleKillNum result);
        void GS2U_ResGuildBattleCall(MSG_GuildBattle.ResGuildBattleCall result);
        void GS2U_ResGuildBattleGatherUpdate(MSG_GuildBattle.ResGuildBattleGatherUpdate result);
        void GS2U_ResGuildBattleExp(MSG_GuildBattle.ResGuildBattleExp result);
        void GS2U_ResSendBulletScreen(MSG_GuildBattle.ResSendBulletScreen result);

    }
}