using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResOpenElementTemplePanel(MSG_ElementTemple.ResOpenElementTemplePanel result); void GS2U_ResContinuedTime(MSG_ElementTemple.ResContinuedTime result); void GS2U_ResElementTempleMonsterRefreshInfo(MSG_ElementTemple.ResElementTempleMonsterRefreshInfo result); void GS2U_ResElementTempleEngyerZero(MSG_ElementTemple.ResElementTempleEngyerZero result); void GS2U_ResBattleChangeState(MSG_ElementTemple.ResBattleChangeState result); } }