using ProtoBuf;
using Thousandto.Plugins.Common;

namespace Thousandto.Code.Logic.Network
{
    /// <summary>
    /// 定义消息的回调方法,便于实现
    /// </summary>
    public partial interface  IHandleMsgResult
    {
        void GS2U_ResDailyActivePenel(MSG_Dailyactive.ResDailyActivePenel result);
        void GS2U_ResGetActiveReward(MSG_Dailyactive.ResGetActiveReward result);
        void GS2U_ResDailyPushResult(MSG_Dailyactive.ResDailyPushResult result);
        void GS2U_ResDailyActiveOpen(MSG_Dailyactive.ResDailyActiveOpen result);
        void GS2U_G2PReqCrossServerMatch(MSG_Dailyactive.G2PReqCrossServerMatch result);
        void GS2U_ResCrossServerMatch(MSG_Dailyactive.ResCrossServerMatch result);
        void GS2U_P2FSendDailyState(MSG_Dailyactive.P2FSendDailyState result);
        void GS2U_SyncLeaderPowerStage(MSG_Dailyactive.SyncLeaderPowerStage result);
        void GS2U_ResLeaderReward(MSG_Dailyactive.ResLeaderReward result);
        void GS2U_ResUpdateDailyActiveInfo(MSG_Dailyactive.ResUpdateDailyActiveInfo result);

    }
}