using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResPlayerCommunityInfoSetting(MSG_Community.ResPlayerCommunityInfoSetting result); void GS2U_ResPlayerCommunityInfo(MSG_Community.ResPlayerCommunityInfo result); void GS2U_G2SReqPlayerCommunityInfoSetting(MSG_Community.G2SReqPlayerCommunityInfoSetting result); void GS2U_G2SReqPlayerCommunityInfo(MSG_Community.G2SReqPlayerCommunityInfo result); void GS2U_G2SReqCommunityLeaveMessage(MSG_Community.G2SReqCommunityLeaveMessage result); void GS2U_ResCommunityLeaveMessage(MSG_Community.ResCommunityLeaveMessage result); void GS2U_G2SReqAddCommunityLeaveMessage(MSG_Community.G2SReqAddCommunityLeaveMessage result); void GS2U_G2SReqDeleteCommunityLeaveMessage(MSG_Community.G2SReqDeleteCommunityLeaveMessage result); void GS2U_G2SReqFriendCircle(MSG_Community.G2SReqFriendCircle result); void GS2U_ResFriendCircleList(MSG_Community.ResFriendCircleList result); void GS2U_G2SReqSendFriendCircle(MSG_Community.G2SReqSendFriendCircle result); void GS2U_G2SReqDeleteFriendCircle(MSG_Community.G2SReqDeleteFriendCircle result); void GS2U_G2SReqCommentFriendCircle(MSG_Community.G2SReqCommentFriendCircle result); } }