using ProtoBuf;
using Thousandto.Plugins.Common;

namespace Thousandto.Code.Logic.Network
{
    /// <summary>
    /// 定义消息的回调方法,便于实现
    /// </summary>
    public partial interface  IHandleMsgResult
    {
        void GS2U_ChatResSC(MSG_Chat.ChatResSC result);
        void GS2U_ChatResLeaveMessageSC(MSG_Chat.ChatResLeaveMessageSC result);
        void GS2U_ChatGetContentSC(MSG_Chat.ChatGetContentSC result);
        void GS2U_PersonalNotice(MSG_Chat.PersonalNotice result);
        void GS2U_ResAddChatRooM(MSG_Chat.ResAddChatRooM result);
        void GS2U_ResChatRoom(MSG_Chat.ResChatRoom result);
        void GS2U_ResExitChatRoom(MSG_Chat.ResExitChatRoom result);
        void GS2U_PersonalChatNotice(MSG_Chat.PersonalChatNotice result);
        void GS2U_ResShareNotice(MSG_Chat.ResShareNotice result);
        void GS2U_ResGetShareRewardResult(MSG_Chat.ResGetShareRewardResult result);
        void GS2U_ResWorldHistoryChatInfo(MSG_Chat.ResWorldHistoryChatInfo result);
        void GS2U_ResForbidWord(MSG_Chat.ResForbidWord result);
        void GS2U_F2GameServerNotice(MSG_Chat.F2GameServerNotice result);
        void GS2U_P2GameServerNotice(MSG_Chat.P2GameServerNotice result);
        void GS2U_F2PServerNotice(MSG_Chat.F2PServerNotice result);

    }
}