using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResOpenDreamBoss(MSG_Boss.ResOpenDreamBoss result); void GS2U_ResRankCountTips(MSG_Boss.ResRankCountTips result); void GS2U_ResAddWorldBossRankCount(MSG_Boss.ResAddWorldBossRankCount result); void GS2U_ResUpDateWorldBossReMainRankCount(MSG_Boss.ResUpDateWorldBossReMainRankCount result); void GS2U_ResBossKilledInfo(MSG_Boss.ResBossKilledInfo result); void GS2U_ResFollowBoss(MSG_Boss.ResFollowBoss result); void GS2U_ResBossRefreshInfo(MSG_Boss.ResBossRefreshInfo result); void GS2U_ResBossRefreshTip(MSG_Boss.ResBossRefreshTip result); void GS2U_ResSynHarmRank(MSG_Boss.ResSynHarmRank result); void GS2U_ResSuitGemBossPanel(MSG_Boss.ResSuitGemBossPanel result); void GS2U_ResSuitGemBossEndTime(MSG_Boss.ResSuitGemBossEndTime result); void GS2U_ResSuitGemBossScourge(MSG_Boss.ResSuitGemBossScourge result); void GS2U_ResMySelfBossRemainTime(MSG_Boss.ResMySelfBossRemainTime result); void GS2U_ResMySelfBossCopyInfo(MSG_Boss.ResMySelfBossCopyInfo result); void GS2U_ResMySelfBossStage(MSG_Boss.ResMySelfBossStage result); void GS2U_ResMySelfBossItemInfo(MSG_Boss.ResMySelfBossItemInfo result); void GS2U_ResWuXianBossOCTime(MSG_Boss.ResWuXianBossOCTime result); void GS2U_ResNoobBossPannel(MSG_Boss.ResNoobBossPannel result); } }