using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; using Thousandto.Cfg.Data; using Thousandto.Core.Base; namespace Thousandto.Code.Logic.Network { /// <summary> /// 实现消息的回调方法 /// </summary> public partial class HandleMsgResult : IHandleMsgResult { //心跳返回 public void GS2U_ResHeart( MSG_heart.ResHeart result ) { GameCenter.HeartSystem.OnHearMsgReceive(result); } //断线重连需要用到的sign值,每10分钟刷新这个值,随后重连用这个值 public void GS2U_ResReconnectSign( MSG_heart.ResReconnectSign result ) { GameCenter.ReconnectSystem.GS2U_ResReconnectSign(result); } //断线重连失败 public void GS2U_ResHeartFailed( MSG_heart.ResHeartFailed result ) { GameCenter.ReconnectSystem.GS2U_ResHeartFailed(result); } } }