using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; using Thousandto.Core.Base; using Thousandto.Code.Global; using MSG_Task; using System; using MSG_copyMap; using Thousandto.Cfg.Data; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { //当前副本剩余时间 public void GS2U_ResCopymapNeedTime(MSG_copyMap.ResCopymapNeedTime result) { } public void GS2U_ResChallengeEndInfo(MSG_copyMap.ResChallengeEndInfo result) { } public void GS2U_ResChallengeInfo(MSG_copyMap.ResChallengeInfo result) { } //圣战之启副本内通知协议 public void GS2U_ResTeamCampWar(MSG_copyMap.ResTeamCampWar result) { } //圣战之启排名界面 public void GS2U_ResTeamCampWarRank(MSG_copyMap.ResTeamCampWarRank result) { } //圣战之启结算 public void GS2U_ResTeamCampWarEndInfo(MSG_copyMap.ResTeamCampWarEndInfo result) { } public void GS2U_ResChallengeEnterPanel(MSG_copyMap.ResChallengeEnterPanel result) { } public void GS2U_ResSyncMonsterNum(MSG_copyMap.ResSyncMonsterNum result) { } public void GS2U_ResStartCopyInfo(MSG_copyMap.ResStartCopyInfo result) { } public void GS2U_ResStartCopyResult(MSG_copyMap.ResStartCopyResult result){} public void GS2U_ResVipBuyCount( MSG_copyMap.ResVipBuyCount result ){} public void GS2U_ResOpenFairyCopyPanel( MSG_copyMap.ResOpenFairyCopyPanel result ){} public void GS2U_ResFairyCopyResult( MSG_copyMap.ResFairyCopyResult result ){} public void GS2U_ResEnterFairyCopy( MSG_copyMap.ResEnterFairyCopy result ){ } public void GS2U_ResOpenManyCopyPanel(MSG_copyMap.ResOpenManyCopyPanel result) { } public void GS2U_ResCopySetting(MSG_copyMap.ResCopySetting result) { } public void GS2U_ResExpCopy(MSG_copyMap.ResExpCopy result) { } public void GS2U_ResSyncMonsterExp(MSG_copyMap.ResSyncMonsterExp result) { } public void GS2U_ResManyCopy(MSG_copyMap.ResManyCopy result) { } public void GS2U_ResSyncManyCopy(MSG_copyMap.ResSyncManyCopy result) { } public void GS2U_ResManyCopyResult(MSG_copyMap.ResManyCopyResult result) { } public void GS2U_ResOpenBossStatePanle(MSG_copyMap.ResOpenBossStatePanle result) { } public void GS2U_ResupdateBossState(MSG_copyMap.ResupdateBossState result) { } public void GS2U_ResBuyBossStateCount(MSG_copyMap.ResBuyBossStateCount result) { } public void GS2U_ResCopyMapBitFinish(MSG_copyMap.ResCopyMapBitFinish result) { } public void GS2U_ResGuildTaskCopyEnter(MSG_copyMap.ResGuildTaskCopyEnter result) { } public void GS2U_ResGuildTaskCopyInfo(MSG_copyMap.ResGuildTaskCopyInfo result) { } public void GS2U_ResGuildTaskCopyResult(MSG_copyMap.ResGuildTaskCopyResult result) { } } }