using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResOnlineInit( MSG_UnrealEquip.ResOnlineInit result ){} public void GS2U_ResInlayUnrealReuslt( MSG_UnrealEquip.ResInlayUnrealReuslt result ){} public void GS2U_ResUseUnrealSoulResult( MSG_UnrealEquip.ResUseUnrealSoulResult result ){} public void GS2U_ResDeleteUnreal( MSG_UnrealEquip.ResDeleteUnreal result ){} public void GS2U_ResAddUnreal( MSG_UnrealEquip.ResAddUnreal result ){} public void GS2U_ResUnrealEquipFightPower( MSG_UnrealEquip.ResUnrealEquipFightPower result ){} } }