using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
using Thousandto.Code.Global;

namespace Thousandto.Code.Logic.Network
{

    /// <summary>
    /// 实现消息的回调方法
    /// </summary>
    public partial class HandleMsgResult : IHandleMsgResult
    {
        public void GS2U_ResGetReward( MSG_StateVip.ResGetReward result )
        {
            //GameCenter.RealmSystem.GS2U_ResGetRealmTaskReward( result );
        }
        
        public void GS2U_ResStateVipGiftList( MSG_StateVip.ResStateVipGiftList result )
        {
            //GameCenter.RealmSystem.GS2U_ResRealmGiftList( result );
        }
        public void GS2U_ResDelStateVipGift( MSG_StateVip.ResDelStateVipGift result )
        {
            //GameCenter.RealmSystem.GS2U_ResDelRealmGift( result );
        }
        
        public void GS2U_ResCurrStateVipGift( MSG_StateVip.ResCurrStateVipGift result )
        {
            //GameCenter.RealmSystem.GS2U_ResRealmGift( result );
        }
        public void GS2U_ResPurStateVipGift( MSG_StateVip.ResPurStateVipGift result )
        {
            //GameCenter.RealmSystem.GS2U_ResPurRealmGift( result );
        }
        public void GS2U_ResExpData(MSG_StateVip.ResExpData result)
        {
        }

        public void GS2U_ResStateVip(MSG_StateVip.ResStateVip result)
        {
            //GameCenter.RealmSystem.GS2U_ResRealmTask(result);
        }
        public void GS2U_ResStateVipProgress(MSG_StateVip.ResStateVipProgress result)
        {
            //GameCenter.RealmSystem.GS2U_ResRealmTaskProgress(result);
        }

        public void GS2U_ResStateVipBroadcast(MSG_StateVip.ResStateVipBroadcast result)
        {
            //GameCenter.RealmSystem.GS2U_ResRealmLevelUp(result);
        }
    }
}