using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;

namespace Thousandto.Code.Logic.Network
{

    /// <summary>
    /// 实现消息的回调方法
    /// </summary>
    public partial class HandleMsgResult : IHandleMsgResult
    {
        public void GS2U_ResScuffleWeekInfo(MSG_Scuffle.ResScuffleWeekInfo result)
        {
            //GameCenter.ScuffleSystem.ResScuffleWeekInfo(result);
        }
        //乱斗副本内部信息
        public void GS2U_ResScuffleBattleReport(MSG_Scuffle.ResScuffleBattleReport result)
        {
            //GameCenter.MapLogicSystem.OnMsgHandle(result);
        }
        //乱斗结算界面
        public void GS2U_ResScuffleStatement(MSG_Scuffle.ResScuffleStatement result)
        {
            //GameCenter.MapLogicSystem.OnMsgHandle(result);
        }

        public void GS2U_ResEnroll(MSG_Scuffle.ResEnroll result)
        {
            //GameCenter.ScuffleSystem.ResEnroll(result);
        }
        public void GS2U_ResReadyEnter(MSG_Scuffle.ResReadyEnter result)
        {
            //GameCenter.ScuffleSystem.ResReadyEnter(result);
        }
        public void GS2U_ResOverRing(MSG_Scuffle.ResOverRing result)
        {
            //结算
            //GameCenter.MapLogicSystem.OnMsgHandle(result);
        }
        public void GS2U_ResTimeState(MSG_Scuffle.ResTimeState result)
        {
            //状态更新
            //GameCenter.MapLogicSystem.OnMsgHandle(result);
        }
        public void GS2U_ResCopyMapInfo(MSG_Scuffle.ResCopyMapInfo result)
        {
            //副本信息更新
            //GameCenter.MapLogicSystem.OnMsgHandle(result);
        }

        //打开界面返回数据
        public void GS2U_ResOpenKingFights(MSG_Scuffle.ResOpenKingFights result)
        {
            //GameCenter.WZDJSystem.ResOpenKingFights(result);
        }
        //购买次数返回
        public void GS2U_ResBuyKingFightNum(MSG_Scuffle.ResBuyKingFightNum result)
        {
            //GameCenter.WZDJSystem.ResBuyKingFightNum(result);
        }
        //领取功勋奖励返回
        public void GS2U_ResFeatsReward(MSG_Scuffle.ResFeatsReward result)
        {
            //GameCenter.WZDJSystem.ResFeatsReward(result);
        }
        //跨服排行榜
        public void GS2U_ResCrossServerRank(MSG_Scuffle.ResCrossServerRank result)
        {
            //GameCenter.WZDJSystem.ResCrossServerRank(result);
        }
        //每日领取段位奖励返回
        public void GS2U_ResDailyReceive(MSG_Scuffle.ResDailyReceive result)
        {
            //GameCenter.WZDJSystem.ResDailyReceive(result);
        }
        public void GS2U_ResStartMacth(MSG_Scuffle.ResStartMacth result)
        {
            //GameCenter.WZDJSystem.ResStartMacth(result);
        }
        public void GS2U_ResMacthTimeOut(MSG_Scuffle.ResMacthTimeOut result)
        {
            //GameCenter.WZDJSystem.ResMacthTimeOut(result);
        }
        public void GS2U_ResDailyNumReceive(MSG_Scuffle.ResDailyNumReceive result)
        {
            //GameCenter.WZDJSystem.ResDailyNumReceive(result);
        }
        public void GS2U_ResKingFightcloneEnd(MSG_Scuffle.ResKingFightcloneEnd result)
        {
            //GameCenter.MapLogicSystem.OnMsgHandle(result);
        }
        public void GS2U_G2PReqEnterCopy(MSG_Scuffle.G2PReqEnterCopy result) { }
        public void GS2U_P2GResCrossleMatchSuccess(MSG_Scuffle.P2GResCrossleMatchSuccess result) { }
        public void GS2U_P2GResCrossleMatchFailure(MSG_Scuffle.P2GResCrossleMatchFailure result) { }
        public void GS2U_G2PReqCrossMatch(MSG_Scuffle.G2PReqCrossMatch result) { }
        public void GS2U_G2PReqCrossMatchOff(MSG_Scuffle.G2PReqCrossMatchOff result) { }
        public void GS2U_F2GScuffleCloneEnd(MSG_Scuffle.F2GScuffleCloneEnd result) { }
        public void GS2U_P2GResKingFightCrossRank(MSG_Scuffle.P2GResKingFightCrossRank result) { }
        public void GS2U_F2PReqKingFightEnd(MSG_Scuffle.F2PReqKingFightEnd result) { }
        public void GS2U_F2GKingFightCloneEnd(MSG_Scuffle.F2GKingFightCloneEnd result) { }

        //创建战队返回
        public void GS2U_ResCreateBattleTeam(MSG_Scuffle.ResCreateBattleTeam result)
        {
            //GameCenter.WZLMSystem.ResCreateBattleTeam(result);
        }
        //邀请玩家加入战队,发送消息给玩家
        public void GS2U_ResInvitedJoinBattleTeam(MSG_Scuffle.ResInvitedJoinBattleTeam result)
        {
            //GameCenter.WZLMSystem.ResInvitedJoinBattleTeam(result);
        }
        //转让队长
        public void GS2U_ResTransferLeader(MSG_Scuffle.ResTransferLeader result)
        {
            //GameCenter.WZLMSystem.ResTransferLeader(result);
        }
        //踢出玩家
        public void GS2U_ResKickedOutBattleTeam(MSG_Scuffle.ResKickedOutBattleTeam result)
        {
            //GameCenter.WZLMSystem.ResKickedOutBattleTeam(result);
        }
        //解散队伍通知队伍所有玩家
        public void GS2U_ResDissolutionBattleTeamNotice(MSG_Scuffle.ResDissolutionBattleTeamNotice result)
        {
            //GameCenter.WZLMSystem.ResDissolutionBattleTeamNotice(result);
        }
        //玩家退出队伍
        public void GS2U_ResQuitBattleTeam(MSG_Scuffle.ResQuitBattleTeam result)
        {
            //GameCenter.WZLMSystem.ResQuitBattleTeam(result);
        }
        //队伍信息发送变化推送队伍消息
        public void GS2U_ResSynBattleTeamInfo(MSG_Scuffle.ResSynBattleTeamInfo result)
        {
            //GameCenter.WZLMSystem.ResSynBattleTeamInfo(result);
        }
        //玩家申请战队返回
        public void GS2U_ResApplyJoinBattleTeam(MSG_Scuffle.ResApplyJoinBattleTeam result)
        {
            //GameCenter.WZLMSystem.ResApplyJoinBattleTeam(result);
        }
        //队长打开申请列表
        public void GS2U_ResOpenBattleTeamApplyList(MSG_Scuffle.ResOpenBattleTeamApplyList result)
        {
            //GameCenter.WZLMSystem.ResOpenBattleTeamApplyList(result);
        }
        //玩家加入战队时打开列表
        public void GS2U_ResOpenBattleTeamList(MSG_Scuffle.ResOpenBattleTeamList result)
        {
            //GameCenter.WZLMSystem.ResOpenBattleTeamList(result);
        }
        //玩家领取每日参与的箱子返回
        public void GS2U_ResReceiveRawardBox(MSG_Scuffle.ResReceiveRawardBox result)
        {
            //GameCenter.WZLMSystem.ResReceiveRawardBox(result);
        }
        //玩家打开战队界面返回的界面 
        public void GS2U_ResOpenBattleTeamPannel(MSG_Scuffle.ResOpenBattleTeamPannel result)
        {
            //GameCenter.WZLMSystem.ResOpenBattleTeamPannel(result);
        }
        //有玩家加入本战队的时候给队长的提示
        public void GS2U_ResApplyJoinBattleTeamNotice(MSG_Scuffle.ResApplyJoinBattleTeamNotice result)
        {
            //GameCenter.WZLMSystem.ResApplyJoinBattleTeamNotice(result);
        }
        //匹配返回
        public void GS2U_ResMacthRole(MSG_Scuffle.ResMacthRole result)
        {
            //GameCenter.WZLMSystem.ResMacthRole(result);
        }
        //邀请好友列表返回
        public void GS2U_ResFriendList(MSG_Scuffle.ResFriendList result)
        {
            //GameCenter.WZLMSystem.ResFriendList(result);
        }
        //购买次数返回
        public void GS2U_ResBuyKingUnion(MSG_Scuffle.ResBuyKingUnion result)
        {
           // GameCenter.WZLMSystem.ResBuyKingUnion(result);
        }

        //返回领取功勋奖励
        public void GS2U_ResReceiveKingUnionRawarBox(MSG_Scuffle.ResReceiveKingUnionRawarBox result)
        {
            //GameCenter.WZLMSystem.ResReceiveKingUnionRawarBox(result);
        }
        //返回战队排行
        public void GS2U_ResBattleTeamRank(MSG_Scuffle.ResBattleTeamRank result)
        {
            //GameCenter.WZLMSystem.ResBattleTeamRank(result);
        }
        //开始匹配,弹出匹配界面
        public void GS2U_ResBattleTeamMacth(MSG_Scuffle.ResBattleTeamMacth result)
        {
            //GameCenter.WZLMSystem.ResBattleTeamMacth(result);
        }

        //王者联盟副本结算
        public void GS2U_ResBattleTeamCloneEnd(MSG_Scuffle.ResBattleTeamCloneEnd result)
        {
            //GameCenter.MapLogicSystem.OnMsgHandle(result);
        }

        public void GS2U_F2GKingUnionCloneEnd(MSG_Scuffle.F2GKingUnionCloneEnd result) { }
        public void GS2U_G2PReqBattleTeamRank(MSG_Scuffle.G2PReqBattleTeamRank result) { }
        public void GS2U_G2PReqCrossBattleTeamRank(MSG_Scuffle.G2PReqCrossBattleTeamRank result) { }
        public void GS2U_P2GResCrossBattleTeamRank(MSG_Scuffle.P2GResCrossBattleTeamRank result) { }
        public void GS2U_P2GResBattleTeamMatchSuccess(MSG_Scuffle.P2GResBattleTeamMatchSuccess result) { }

    }
}