using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;

namespace Thousandto.Code.Logic.Network
{

    /// <summary>
    /// 实现消息的回调方法
    /// </summary>
    public partial class HandleMsgResult : IHandleMsgResult
    {
        public void GS2U_ResSystemQuestionResult( MSG_Question.ResSystemQuestionResult result )
        {
            //GameCenter.QuestionWarehouseSystem.ResSystemQuestionResult(result);
        }
        public void GS2U_ResPlayerSendQuestionResult(MSG_Question.ResPlayerSendQuestionResult result)
        {
            //GameCenter.QuestionWarehouseSystem.ResPlayerSendQuestionResult(result);
        }

        public void GS2U_ResPlayerAnswerResult(MSG_Question.ResPlayerAnswerResult result)
        {
            //GameCenter.QuestionWarehouseSystem.ResPlayerAnswerResult(result);
        }

        public void GS2U_ResPlayerQuestions(MSG_Question.ResPlayerQuestions result)
        {
            //GameCenter.QuestionWarehouseSystem.ResPlayerQuestions(result);
        }

        public void GS2U_ResAllPlayerAnswer(MSG_Question.ResAllPlayerAnswer result)
        {
            //GameCenter.QuestionWarehouseSystem.ResAllPlayerAnswer(result);
        }

        public void GS2U_ResExceptionalAllPlayer(MSG_Question.ResExceptionalAllPlayer result)
        {
            //GameCenter.QuestionWarehouseSystem.ResExceptionalAllPlayer(result);
        }

        public void GS2U_ResPlayerQuestionCount(MSG_Question.ResPlayerQuestionCount result)
        {
            //GameCenter.QuestionWarehouseSystem.ResPlayerQuestionCount(result);
        }

        public void GS2U_ResSendQuestions(MSG_Question.ResSendQuestions result)
        {
            //GameCenter.WorldQusSystem.ResSendQuestions(result);
        }
        public void GS2U_ResAnswerList(MSG_Question.ResAnswerList result)
        {
            //GameCenter.WorldQusSystem.ResAnswerList(result);
        }
        public void GS2U_ResOverQuestions(MSG_Question.ResOverQuestions result)
        {
            //GameCenter.WorldQusSystem.ResOverQuestions(result);
        }

        public void GS2U_ResAnswerPoints(MSG_Question.ResAnswerPoints result)
        {
            //GameCenter.WorldQusSystem.ResAnswerPoints(result);
        }
    }
}