using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResSyncPrayInfo(MSG_Pray.ResSyncPrayInfo result) { //GameCenter.RicherPraySystem.GS2U_ResSyncPrayInfo(result); } public void GS2U_ResPraySuccess(MSG_Pray.ResPraySuccess result) { //GameCenter.RicherPraySystem.GS2U_ResPraySuccess(result); } public void GS2U_ResPrayFailed(MSG_Pray.ResPrayFailed result) { //GameCenter.RicherPraySystem.GS2U_ResPrayFailed(result); } public void GS2U_ResPrayTick(MSG_Pray.ResPrayTick result) { // GameCenter.RicherPraySystem.GS2U_ResPrayTick(result); } } }