using ProtoBuf;
using Thousandto.Plugins.Common;

namespace Thousandto.Code.Logic.Network
{

    /// <summary>
    /// 实现消息的回调方法
    /// </summary>
    public partial class HandleMsgResult : IHandleMsgResult
    {
        public void GS2U_ResGuildBattleRateList( MSG_GuildBattle.ResGuildBattleRateList result ){}
        public void GS2U_ResGuildBattleRecordList( MSG_GuildBattle.ResGuildBattleRecordList result ){}
        public void GS2U_ResGuildBattleWin( MSG_GuildBattle.ResGuildBattleWin result ){}
        public void GS2U_ResGuildBattleRecordReward(MSG_GuildBattle.ResGuildBattleRecordReward result) { }
        public void GS2U_ResGuildBattlePanel(MSG_GuildBattle.ResGuildBattlePanel result) { }
        public void GS2U_ResGuildBattleTranCamp(MSG_GuildBattle.ResGuildBattleTranCamp result) { }
        public void GS2U_ResGuildBattleLike(MSG_GuildBattle.ResGuildBattleLike result) { }
        public void GS2U_ResGuildBattleEnd(MSG_GuildBattle.ResGuildBattleEnd result) { }
        public void GS2U_ResGuildBattleResult(MSG_GuildBattle.ResGuildBattleResult result) { }
        public void GS2U_ResGuildBattleRedPoint(MSG_GuildBattle.ResGuildBattleRedPoint result) { }
        public void GS2U_ResGuildBattleKillNum(MSG_GuildBattle.ResGuildBattleKillNum result) { }
        public void GS2U_ResGuildBattleCall(MSG_GuildBattle.ResGuildBattleCall result) { }
        public void GS2U_ResGuildBattleGatherUpdate(MSG_GuildBattle.ResGuildBattleGatherUpdate result) { }
        public void GS2U_ResGuildBattleExp(MSG_GuildBattle.ResGuildBattleExp result) { }
        public void GS2U_ResSendBulletScreen(MSG_GuildBattle.ResSendBulletScreen result) { }
    }
}