using ProtoBuf; using Thousandto.Plugins.Common; using Thousandto.Code.Center; using Thousandto.Code.Global; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResCreateGuild(MSG_Guild.ResCreateGuild result) { } public void GS2U_ResJoinGuild(MSG_Guild.ResJoinGuild result) { } public void GS2U_ResImpeach(MSG_Guild.ResImpeach result) { } public void GS2U_ResQuitGuild(MSG_Guild.ResQuitGuild result) { } public void GS2U_ResRecommendGuild(MSG_Guild.ResRecommendGuild result) { } public void GS2U_ResGuildLogList(MSG_Guild.ResGuildLogList result) { } public void GS2U_ResPlayerGuildRankChange(MSG_Guild.ResPlayerGuildRankChange result) { } public void GS2U_ResUpBuildingSucces(MSG_Guild.ResUpBuildingSucces result) { } public void GS2U_ResGuildMemeberList(MSG_Guild.ResGuildMemeberList result) { } public void GS2U_ResReceiveItem(MSG_Guild.ResReceiveItem result) { } public void GS2U_ResDealApplyInfo(MSG_Guild.ResDealApplyInfo result) { } public void GS2U_ResChangeGuildName(MSG_Guild.ResChangeGuildName result) { } public void GS2U_ResChangeGuildSetting(MSG_Guild.ResChangeGuildSetting result) { } public void GS2U_ResGuildInfo(MSG_Guild.ResGuildInfo result) { } public void GS2U_ResGuildJoinPlayer(MSG_Guild.ResGuildJoinPlayer result){ } public void GS2U_ResGuildApplyPlayer(MSG_Guild.ResGuildApplyPlayer result) { } public void GS2U_ResGuildGiftList(MSG_Guild.ResGuildGiftList result) { } public void GS2U_ResGuildGiftUpdate(MSG_Guild.ResGuildGiftUpdate result) { } public void GS2U_ResGuildGiftDelete(MSG_Guild.ResGuildGiftDelete result) { } public void GS2U_ResGuildGiftHistory(MSG_Guild.ResGuildGiftHistory result) { } } }