using ProtoBuf;
using Thousandto.Plugins.Common;

namespace Thousandto.Code.Logic.Network
{

    /// <summary>
    /// 实现消息的回调方法
    /// </summary>
    public partial class HandleMsgResult : IHandleMsgResult
    {
        public void GS2U_ResPlayerCommunityInfoSetting( MSG_Community.ResPlayerCommunityInfoSetting result ){}
        public void GS2U_ResPlayerCommunityInfo( MSG_Community.ResPlayerCommunityInfo result ){}
        public void GS2U_G2SReqPlayerCommunityInfoSetting(MSG_Community.G2SReqPlayerCommunityInfoSetting result) { }
        public void GS2U_G2SReqPlayerCommunityInfo(MSG_Community.G2SReqPlayerCommunityInfo result) { }
        public void GS2U_G2SReqCommunityLeaveMessage(MSG_Community.G2SReqCommunityLeaveMessage result) { }
        public void GS2U_ResCommunityLeaveMessage(MSG_Community.ResCommunityLeaveMessage result) { }
        public void GS2U_G2SReqAddCommunityLeaveMessage(MSG_Community.G2SReqAddCommunityLeaveMessage result) { }
        public void GS2U_G2SReqDeleteCommunityLeaveMessage(MSG_Community.G2SReqDeleteCommunityLeaveMessage result) { }
        public void GS2U_G2SReqFriendCircle(MSG_Community.G2SReqFriendCircle result) { }
        public void GS2U_ResFriendCircleList(MSG_Community.ResFriendCircleList result) { }
        public void GS2U_G2SReqSendFriendCircle(MSG_Community.G2SReqSendFriendCircle result) { }
        public void GS2U_G2SReqDeleteFriendCircle(MSG_Community.G2SReqDeleteFriendCircle result) { }
        public void GS2U_G2SReqCommentFriendCircle(MSG_Community.G2SReqCommentFriendCircle result) { }

    }
}