using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResCrossAlienCity( MSG_AlienBoss.ResCrossAlienCity result ){} public void GS2U_ResCrossAlienBossList( MSG_AlienBoss.ResCrossAlienBossList result ){} public void GS2U_ResCrossAlienBossDamageList( MSG_AlienBoss.ResCrossAlienBossDamageList result ){} public void GS2U_G2PEnterCrossAlien( MSG_AlienBoss.G2PEnterCrossAlien result ){} public void GS2U_G2PCrossAlienCity( MSG_AlienBoss.G2PCrossAlienCity result ){} public void GS2U_G2PEnterCrossAlienGem( MSG_AlienBoss.G2PEnterCrossAlienGem result ){} public void GS2U_F2PCrossAlienBoss( MSG_AlienBoss.F2PCrossAlienBoss result ){} public void GS2U_F2PCrossAlienBossDie( MSG_AlienBoss.F2PCrossAlienBossDie result ){} public void GS2U_P2FCrossAlienCityCapture( MSG_AlienBoss.P2FCrossAlienCityCapture result ){} public void GS2U_P2FEnterCrossAlienGem( MSG_AlienBoss.P2FEnterCrossAlienGem result ){} } }