using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Thousandto.Code.Logic { /// /// 退出实时语音房间的逻辑处理 /// public class EmptyVoiceLogic: BaseVoiceLogic { #region//构造函数 public EmptyVoiceLogic() : base(VoiceChannel.Exit) { } #endregion #region//重写父类 protected override void OnInitialize() { base.OnInitialize(); } protected override void OnUninitialize() { base.OnUninitialize(); } protected override bool OnEnter() { //全部静音 base.SystemIsMute = true; return true; } protected override bool OnExit() { base.OnExit(); base.ExitOfSDK(); return true; } #endregion } }