using UnityEngine; using System.Collections; using System.Collections.Generic; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic { /// /// 跑马灯的数据信息 /// public class MsgMarqueeInfo : MsgInfoBase { //播放速度 private float _speed = 100f; //文字滚动速度 public float Speed { get { return _speed; } set { _speed = value; } } //滚动次数 private int _times; public int Times { get { return _times; } set { _times = value; } } } }